Mod API Reference:TerritoryStanding: Difference between revisions
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* '''OwnerPlayerID''' ''[[Mod API Reference:PlayerID|PlayerID]]'': Who owns the territory. | * '''OwnerPlayerID''' ''[[Mod API Reference:PlayerID|PlayerID]]'': Who owns the territory. | ||
* '''Structures''' ''Table<[[Mod API Reference:StructureType|StructureType]] (enum),integer>'': Structures built on the territory, such as [[cities]]. Note that this can be nil to represent that no structures exist on the territory. | * '''Structures''' ''Table<[[Mod API Reference:StructureType|StructureType]] (enum),integer>'': Structures built on the territory, such as [[cities]]. Note that this can be nil to represent that no structures exist on the territory. | ||
[[Category:Mod API Reference]] |
Latest revision as of 17:33, 4 December 2018
TerritoryStanding: Stores who owns a territory, how many armies are on it, and how visible it is.
- FogLevel StandingFogLevel (enum): How visible the territory is. On the server, it's always fully visible, but may be obscured if accessing this from a client.
- ID TerritoryID: ID of the territory.
- IsNeutral boolean: True if it's owned by neutral (alias for accessing OwnerPlayerID == PlayerID.Neutral)
- NumArmies Armies: Number of armies on the territory.
- OwnerPlayerID PlayerID: Who owns the territory.
- Structures Table<StructureType (enum),integer>: Structures built on the territory, such as cities. Note that this can be nil to represent that no structures exist on the territory.