Commerce Plus: Difference between revisions
Created page with "This Mod allows you to add other income forms that just holding bonuses for Commerce games. The money is calculated runtime(this means, for example, if someone captures a terr..." |
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{{Mod infobox | |||
|name=Commerce Plus | |||
|creatorToken=5852007897 | |||
|creatorName=dabo1 | |||
|madePublicOnYear=2017 | |||
|category=Standard | |||
|tags={{modtag|Commerce}} | |||
|source=https://github.com/dabo123148/WarlightMod/tree/master/CommercePlus | |||
}} | |||
This [[mod]] allows you to gain income through other methods other than just holding bonuses in [[Commerce]] games. Extra [[gold]] can be earned by killing armies, capturing territories and capturing bonuses. The gold given for those actions is customizable. The [[gold]] is calculated as attacks happen. For example, if someone captures a territory and the loses it to an other player, both players get the money for capturing the territory. The same applies to bonuses. | |||
Be careful with the "Gold per captured bonus" feature as it may cause the mod to crash due to there being too much territories. This mod should only be used on maps with less than 1000 territories to prevent crashing. Setting it as 0 disables the feature, so avoids any possible crash. | |||
== Compatibility == | |||
Note that this mod uses [[Mod_API_Reference:GameOrderEvent|GameOrderEvent]].SetResourceOpt instead of GameOrderEvent.AddResourceOpt, which may give players the incorrect amount of resources if multiple mods alter player resources. |
Latest revision as of 16:03, 23 June 2024
Mod name | Commerce Plus |
Creator | dabo1 |
Made public on | 2017-??-?? |
Category | Standard |
Tags | #Commerce |
Runs on Warzone version | 4.14.2+ |
Source code | GitHub |
This mod allows you to gain income through other methods other than just holding bonuses in Commerce games. Extra gold can be earned by killing armies, capturing territories and capturing bonuses. The gold given for those actions is customizable. The gold is calculated as attacks happen. For example, if someone captures a territory and the loses it to an other player, both players get the money for capturing the territory. The same applies to bonuses.
Be careful with the "Gold per captured bonus" feature as it may cause the mod to crash due to there being too much territories. This mod should only be used on maps with less than 1000 territories to prevent crashing. Setting it as 0 disables the feature, so avoids any possible crash.
Compatibility
Note that this mod uses GameOrderEvent.SetResourceOpt instead of GameOrderEvent.AddResourceOpt, which may give players the incorrect amount of resources if multiple mods alter player resources.