Don't lose a territory: Difference between revisions
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|creatorToken=5852007897 | |creatorToken=5852007897 | ||
|creatorName=dabo1 | |creatorName=dabo1 | ||
|tags= | |madePublicOnYear=2017 | ||
|tags={{modtag|Silly}}<br>{{modtag|Strategic}} | |||
|source=https://github.com/dabo123148/WarlightMod/tree/master/Dontloseaterritory | |source=https://github.com/dabo123148/WarlightMod/tree/master/Dontloseaterritory | ||
}} | }} | ||
This [[mod]] introduces a new concept to be aware of: if | This [[mod]] introduces a new concept to be aware of: if players lose one or more starting [[territories]], all their territories become neutral and become eliminated. There is an option to apply it to every territory, so that if any player loses any of their territories, they will be eliminated. | ||
Note that [[special unit]]s are not killed. | Note that [[special unit]]s are not killed. | ||
Latest revision as of 10:46, 2 October 2024
Mod name | Don't lose a territory |
Creator | dabo1 |
Made public on | 2017-??-?? |
Category | Experimental |
Tags | #Silly #Strategic |
Runs on Warzone version | 4.14.2+ |
Source code | GitHub |
This mod introduces a new concept to be aware of: if players lose one or more starting territories, all their territories become neutral and become eliminated. There is an option to apply it to every territory, so that if any player loses any of their territories, they will be eliminated.
Note that special units are not killed.