Advanced Diplomacy Mod: Difference between revisions

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→‎See also: removed link to mod manual, wiki is preferable
 
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|creatorToken=5852007897
|creatorToken=5852007897
|creatorName=dabo1
|creatorName=dabo1
|madePublicOnYear=2017
|category=Standard
|category=Standard
|tags=#Convenience<br>#Diplomacy<br>#Strategic
|tags={{modtag|Convenience}}<br>{{modtag|Diplomacy}}<br>{{modtag|Strategic}}
|source=https://github.com/dabo123148/WarlightMod/tree/master/AdvancedDiploModV4
|source=https://github.com/dabo123148/WarlightMod/tree/master/AdvancedDiploModV4
}}
}}


<!-- needs some sort of proper introduction rather than jumping in like this -->
This is a fairly comprehensive diplomacy [[mod]]. It:
* Has a peace, war and alliance system
* Allows players to see when war declarations, peace offers, etc. were made
* Has specific card settings
* Can prevent AIs from attacking


Every player starts at peace with each other. There are 3 levels of diplomacy status between players:
== Diplomacy statuses ==
*allied (to attack an ally, you have to cancel the alliance, wait a turn, then cancel the peace treaty(declare war), and wait another turn)
There are 3 levels of diplomacy statuses between players: allied, at peace and at war. At the start of the game, all players are at peace with each other.
*at peace (to attack someone you are at peace with, you have to declare war). This will take effect in 1 turn.
*at war (the default status of Warzone)


Unlike regular [[diplo]] games, attacks while allied/at peace DO NOT count as war declarations, since they simply do not happen
=== Allied ===
While two players are at allied, they can not attack each other. If they try to attack each other, the order will be skipped and they will remain allied. The game host can decide if allied players can view each others territories. If a card can only be played on enemies but a player tried to play it on someone who they are allied with, the order will be skipped and they will remain allied. The game host can also decide if all alliances are public. If alliances are public, all players will be able to see who's allied with who.


==Basic features==
=== Peace ===
While two players are at peace, they can not attack each other. If they try to attack each other, the order will be skipped and they will remain at peace. If a card can only be played on enemies but a player tried to play it on someone who they are at peace with, the order will be skipped and they will remain at peace. The game host can decide if players at peace with each other can view each others territories.
* Prevent AIs from attacking
* Declare war (if allied or at peace). Will take 1 turn.
* Offer peace. This is effectively a cease-fire unless turned into an alliance. If the peace offer is accepted the same turn, and you had committed attacks, your attacks will be cancelled by the mod.
* Offer alliance (if at peace). Can be accepted the same turn.
* Cancel the alliance (if allied). Will take effect the next turn.
* Pending requests: see a list of requests from other players. This list will pop up at the beginning of your turn. You can decline the request if you do not wish to see
* Mod history: see a list of alliances and war declarations and peace offers.
* Alliances:
** You can see all the territories your ally sees(depends on settings). This only works if spy cards are in the game.
** Can be public or private (depends on settings)
* Trading
** It is advised to use gift cards for trading since you can not attack without war


== Example games ==
=== War ===
* https://www.warzone.com/MultiPlayer?GameID=13922952 (uses [[commerce]])
While two players are at war, they can attack each other.
* https://www.warzone.com/MultiPlayer?GameID=13901792
 
== Configurable settings ==
The game host has a lot of options:
 
=== AI settings ===
* Allow AIs to attack players
* Allow AIs to declare war on other AIs
 
=== Alliance settings ===
* Disable alliance system
* Allow players to see territories of their allies (requires the [[spy card]] to be enabled)
* See who's allied with who (called "Allow everyone to see every ally")
 
=== Card settings ===
The [[sanctions card]], [[bomb card]], [[spy card]] and [[gift card]]s all have these settings:
* Can be played on enemies
* Can be played on players at peace with each other
* Can be played on allies
 
If a card can only be played on enemies but a player tried to play it on someone who they are at peace with, the order will be skipped and they will remain at peace.
 
=== Other settings ===
* Allow players to see territories of who they are at peace with (requires the [[spy card]] to be enabled)
 
== Menu ==
The menu allows players to:
* Change diplomatic relations
* View history of diplomatic relations
* See who's allied with them
* See who's at peace them
* See who's at war with them
 
The menu can be found under Game > Mod: Advanced Diplo ModV4.
 
=== Offering alliances ===
Alliances can only be offered when players are not at war with each other. Alliances can only be made with human players and never with AIs.


== Frequently Asked Questions ==
To create an alliance request:
Click [https://docs.google.com/document/d/1qbUxFYOrLL-ZN-yzUpEqNfQjePixV675zwZwXhfhhFU/edit?usp=sharing#heading=h.eumtsl9q2ho6 this] for an more in-depth manual for this mod
# Open the menu
# Click "Offer Alliance"
# Select the player from the list
# Click "Offer"


=== How do I declare war ===
When a player accepts, the alliance will take affect immediately.
To declare war, click
# Game
# Mod: Advanced Diplo V4
# Declare War
# Select Player...
# (Select the player from the list)
# Declare


Attacks do NOT count as war declarations.
=== Offering peace ===
To create a peace request:
# Open the menu
# Click "Offer Peace"
# Select the player from the list
# Click "Offer"


=== Does gifting a territory count as a card piece? ===
Once the offer is accepted, it will take affect next turn.
<!-- what does this question even mean? -->
No


=== How do I accept a peace request? ===
=== Responding to alliance/peace offers ===
To accept peace, click
To respond to alliance/peace offers:
# Game
# Open the menu
# Mod: Advanced Diplo V4
# Click "Pending Requests"
# Pending Requests
# Search the offer
# (Search the offer and click Accept)
# Click "Accept" or "Decline"


=== How do I create an alliance? ===
=== Cancelling alliances ===
To create an alliance request, click
To cancel an alliance:
# Game
# Open the menu
# Mod: Advanced Diplo V4
# Click "Cancel Alliance"
# Offer Alliance
# Select the player from the list
# (Select the player and click Offer)
# Click "Remove"


You can only make alliances with human players and never with AIs.
The alliance will be broken next turn and the players will be at peace.


=== Is the bomb/sanction card an act of war? ===
=== Declaring war ===
The [[Sanctions card]] and all other cards that require war can not be played if they require war and you are not at war, but they do not declare war.
To declare war:
You cannot [[bomb]] unless you're at war (this can be overwritten in the mod settings at game creation)
# Open the menu
# Click "Declare War"
# Click "Select Player"
# Select the player from the list
# Click "Declare"


=== What if I bomb/sanction someone I'm allied with? ===
Next turn, the players will be at war.
Check the game mod settings. The game creator can allow bomb/sanction to be used on allies and players you are in peace with, but this is disabled by default.


== Mod limitations ==
== Mod limitations ==
Do not use in conjunction with other mods that use a pop-up notification system
* For the "See territories" features to work, the [[spy card]] must be included in the game.
* Do not use in conjunction with other mods that use a pop-up notification system.


In order to have the feature "See ally territories" working you need to have spy cards included in the game
== Example games ==
 
* https://www.warzone.com/MultiPlayer?GameID=13922952
==See also==
* https://www.warzone.com/MultiPlayer?GameID=13901792
*[[Diplomacy Gametype]]


[[Category:Mods]]
== See also ==
* [[Diplomacy Gametype]]

Latest revision as of 16:31, 2 October 2024

Mod name Advanced Diplomacy Mod
Creator dabo1
Made public on 2017-??-??
Category Standard
Tags #Convenience
#Diplomacy
#Strategic
Runs on Warzone version 4.14.2+
Source code GitHub

This is a fairly comprehensive diplomacy mod. It:

  • Has a peace, war and alliance system
  • Allows players to see when war declarations, peace offers, etc. were made
  • Has specific card settings
  • Can prevent AIs from attacking

Diplomacy statuses

There are 3 levels of diplomacy statuses between players: allied, at peace and at war. At the start of the game, all players are at peace with each other.

Allied

While two players are at allied, they can not attack each other. If they try to attack each other, the order will be skipped and they will remain allied. The game host can decide if allied players can view each others territories. If a card can only be played on enemies but a player tried to play it on someone who they are allied with, the order will be skipped and they will remain allied. The game host can also decide if all alliances are public. If alliances are public, all players will be able to see who's allied with who.

Peace

While two players are at peace, they can not attack each other. If they try to attack each other, the order will be skipped and they will remain at peace. If a card can only be played on enemies but a player tried to play it on someone who they are at peace with, the order will be skipped and they will remain at peace. The game host can decide if players at peace with each other can view each others territories.

War

While two players are at war, they can attack each other.

Configurable settings

The game host has a lot of options:

AI settings

  • Allow AIs to attack players
  • Allow AIs to declare war on other AIs

Alliance settings

  • Disable alliance system
  • Allow players to see territories of their allies (requires the spy card to be enabled)
  • See who's allied with who (called "Allow everyone to see every ally")

Card settings

The sanctions card, bomb card, spy card and gift cards all have these settings:

  • Can be played on enemies
  • Can be played on players at peace with each other
  • Can be played on allies

If a card can only be played on enemies but a player tried to play it on someone who they are at peace with, the order will be skipped and they will remain at peace.

Other settings

  • Allow players to see territories of who they are at peace with (requires the spy card to be enabled)

Menu

The menu allows players to:

  • Change diplomatic relations
  • View history of diplomatic relations
  • See who's allied with them
  • See who's at peace them
  • See who's at war with them

The menu can be found under Game > Mod: Advanced Diplo ModV4.

Offering alliances

Alliances can only be offered when players are not at war with each other. Alliances can only be made with human players and never with AIs.

To create an alliance request:

  1. Open the menu
  2. Click "Offer Alliance"
  3. Select the player from the list
  4. Click "Offer"

When a player accepts, the alliance will take affect immediately.

Offering peace

To create a peace request:

  1. Open the menu
  2. Click "Offer Peace"
  3. Select the player from the list
  4. Click "Offer"

Once the offer is accepted, it will take affect next turn.

Responding to alliance/peace offers

To respond to alliance/peace offers:

  1. Open the menu
  2. Click "Pending Requests"
  3. Search the offer
  4. Click "Accept" or "Decline"

Cancelling alliances

To cancel an alliance:

  1. Open the menu
  2. Click "Cancel Alliance"
  3. Select the player from the list
  4. Click "Remove"

The alliance will be broken next turn and the players will be at peace.

Declaring war

To declare war:

  1. Open the menu
  2. Click "Declare War"
  3. Click "Select Player"
  4. Select the player from the list
  5. Click "Declare"

Next turn, the players will be at war.

Mod limitations

  • For the "See territories" features to work, the spy card must be included in the game.
  • Do not use in conjunction with other mods that use a pop-up notification system.

Example games

See also