Mod API Reference:CardInstance: Difference between revisions

From Warzone Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
 
(9 intermediate revisions by the same user not shown)
Line 13: Line 13:


== How to create a Card ==
== How to create a Card ==
* Create a table (Guid)
* Create a table
* Create a card instance with '''WL.NoParameterCardInstance.Create''' (''[[Mod API Reference:CardID|CardID]]'') , then add it into the new table
* Create a card instance with '''WL.NoParameterCardInstance.Create''' (''[[Mod API Reference:CardID|CardID]]'') , then add it into the new table. Your element in that table is your cardInstanceID
* Give the card to the player you want to have this card used on with '''addNewOrder(WL.GameOrderReceiveCard.Create'''('''playerID ''' ''[[Mod API Reference:PlayerID|PlayerID]]'' ID, Guid'''))'''
* Give the card to the player you want to have this card used on with '''addNewOrder(WL.GameOrderReceiveCard.Create'''(''' playerID ''' ''[[Mod API Reference:PlayerID|PlayerID]]'', '''cardInstanceID''' ''[[Mod API Reference:CardInstanceID|CardInstanceID]]''))'''
* Play the card with the appropriate subclass of [[Mod API Reference:GameOrderPlayCard|GameOrderPlayCard]] function
 
'''Example: '''
local cardinstance = {} -- step 1
table.insert (cardinstance  ,  WL.NoParameterCardInstance.Create(WL.CardID.Airlift)) -- step 2
addNewOrder(WL.GameOrderReceiveCard.Create(PlayerID, cardinstance)) -- step 3
addNewOrder(WL.GameOrderPlayCardAirlift.Create(cardinstance[1].ID, Player.ID, TerritoryID  ''[[Mod API Reference:TerritoryID|TerritoryID]]' , TerritoryID  ''[[Mod API Reference:TerritoryID|TerritoryID]]' , '''Armies''' ''[[Mod API Reference:Armies|Armies]]'')) -- step 4

Latest revision as of 05:26, 22 November 2023

CardInstance: An actual instance of a card belonging to a player or team. For example, when a player completes their 4th piece of a 4-piece reinforcement card, an instance of CardInstance is created, assigned a random ID, and given to the player/team.

Children

This is an abstract type. For Reinforcement cards, you should use the ReinforcementCardInstance, and for all other cards use the NoParameterCardInstance.

How to create a Card

  • Create a table
  • Create a card instance with WL.NoParameterCardInstance.Create (CardID) , then add it into the new table. Your element in that table is your cardInstanceID
  • Give the card to the player you want to have this card used on with addNewOrder(WL.GameOrderReceiveCard.Create( playerID PlayerID, cardInstanceID CardInstanceID))
  • Play the card with the appropriate subclass of GameOrderPlayCard function

Example:

local cardinstance = {} -- step 1
table.insert (cardinstance  ,  WL.NoParameterCardInstance.Create(WL.CardID.Airlift)) -- step 2
addNewOrder(WL.GameOrderReceiveCard.Create(PlayerID, cardinstance)) -- step 3
addNewOrder(WL.GameOrderPlayCardAirlift.Create(cardinstance[1].ID, Player.ID, TerritoryID  TerritoryID' , TerritoryID  TerritoryID' , Armies Armies)) -- step 4