Army Caches: Difference between revisions
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{{Mod infobox | {{Mod infobox | ||
|creatorToken=67130550347 | |creatorToken=67130550347 | ||
|creatorName=UnFairerOrb76 | |creatorName=UnFairerOrb76 | ||
|madePublicOnYear=2022 | |madePublicOnYear=2022 | ||
|tags= | |tags={{modtag|Strategic}}<br>{{modtag|Diplomacy}}<br>{{modtag|Convenience}} | ||
|appversion=5.17 | |appversion=5.17 | ||
|source=https://github.com/Unfairerorb76/Unfairerorb76/tree/main/Army-Caches | |source=https://github.com/Unfairerorb76/Unfairerorb76/tree/main/Army-Caches | ||
}} | }} | ||
<!-- | This [[mod]] enables players to get a one-turn income boost upon capturing an <strong>Army Cache</strong> [[structure]]. Once a territory that has an Army Cache receives a normal attack/transfer order that succeeds (like an attack capturing the territory or a transfer being able to transfer), an Army Cache will be removed and the player who issued the order will receive the income boost, ready for next turn.<!-- mod doesnt check for IsAttack, only IsSuccessful--> | ||
== Settings == | |||
Game creators can customize: | |||
* The number of Army Caches that spawn at the start (after territory picks in [[manual distribution]]) of the game (defaults to 2, min 1, max 20). They will only be spawned on neutral territories that do not already have any structures on them. No more than 50% of the map's territories will ever have an Army Cache spawned on them, regardless of the amount of caches to spawn is. If this is set to less than 1, no caches will be spawned. | |||
* The one-turn income boost players receive from capturing an Army Cache (defaults to 5, min 1, max 15). | |||
* If the income boost give a fixed amount of income (defaults to enabled). | |||
** The income boost random ±limit (defaults to 5, min 1, max 10). | |||
All numerical settings can have lower or higher values typed in rather than using the number slider; there is no absolute limit. | |||
== Potential game-breaking bugs == | |||
Combining this mod with [[Neutral Moves]] may cause the game to crash as this mod does not check if the player issuing the attack/transfer order is an actual player. Neutral cannot have it's income changed because it is not a player as such. | |||
{{Structures}} |
Latest revision as of 11:04, 7 October 2024
Mod name | Army Caches |
Creator | UnFairerOrb76 |
Made public on | 2022-??-?? |
Category | Experimental |
Tags | #Strategic #Diplomacy #Convenience |
Runs on Warzone version | 5.17+ |
Source code | GitHub |
This mod enables players to get a one-turn income boost upon capturing an Army Cache structure. Once a territory that has an Army Cache receives a normal attack/transfer order that succeeds (like an attack capturing the territory or a transfer being able to transfer), an Army Cache will be removed and the player who issued the order will receive the income boost, ready for next turn.
Settings
Game creators can customize:
- The number of Army Caches that spawn at the start (after territory picks in manual distribution) of the game (defaults to 2, min 1, max 20). They will only be spawned on neutral territories that do not already have any structures on them. No more than 50% of the map's territories will ever have an Army Cache spawned on them, regardless of the amount of caches to spawn is. If this is set to less than 1, no caches will be spawned.
- The one-turn income boost players receive from capturing an Army Cache (defaults to 5, min 1, max 15).
- If the income boost give a fixed amount of income (defaults to enabled).
- The income boost random ±limit (defaults to 5, min 1, max 10).
All numerical settings can have lower or higher values typed in rather than using the number slider; there is no absolute limit.
Potential game-breaking bugs
Combining this mod with Neutral Moves may cause the game to crash as this mod does not check if the player issuing the attack/transfer order is an actual player. Neutral cannot have it's income changed because it is not a player as such.