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{{stub}}
{{Mod infobox
{{Mod infobox
|creatorToken=67130550347
|creatorToken=67130550347
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|madePublicOnDay=16
|madePublicOnDay=16
<!-- mod discord public-modders-chat -->
<!-- mod discord public-modders-chat -->
|tags=#Diplomacy<br>#Strategic<br>#Commerce
|tags={{modtag|Diplomacy}}<br>{{modtag|Strategic}}<br>{{modtag|Commerce}}
|appversion=5.24.1
|appversion=5.24.1
|source=https://github.com/Unfairerorb76/Unfairerorb76/tree/main/Diplomat
|source=https://github.com/Unfairerorb76/Unfairerorb76/tree/main/Diplomat
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|CanBeAirliftedToTeammate=Yes
|CanBeAirliftedToTeammate=Yes
}}
}}
This [[mod]] adds the <strong>Diplomat</strong> [[special unit]]. When a Diplomat is killed from an attack that is caused by another player, it will enforce a [[Diplomacy Card]] between both players.
This mod requires [[commerce]] to be enabled.
== Settings ==
=== Automatically enabled or overridden built-in settings ===
This mod automatically enables the Diplomacy Card if it is not enabled already. The automatically enabled card cannot be earned using [[cards#Receiving Cards|normal methods]]. Automatically enabled card settings:
* Num pieces - 1
* Min per turn - 0
* Weight - 0
* Initial pieces - 0
* Duration - 2
=== Mod Settings ===
Game creators can customize:
* How much [[gold]] it costs to buy a Diplomat (defaults to 25, min 1, max 40 - higher values can be typed in rather than using the number slider, there is no absolute max).
* How many diplomats each player can control until they can no longer buy any more (defaults to 3, min 1, max 5).
== Purchasing Diplomats ==
To buy a Diplomat, go to Build > {{FULLPAGENAME}}. Diplomats can only be bought on territories that the player wanting to buy it owns. Buying a Diplomat can happen during <em>any</em> [[turn phases|turn phase]].
If at the time a purchase order is being processed, the territory to buy a unit on is no longer controlled by the player wanting to buy it, the unit will not be created and the player will not be given back their gold. If at the time a purchase order is being processed, the cost in the settings is the greater than the cost in the order or is non-existent, a unit will not be created and the player will not be given their gold back. If at the time the purchase order is processed, the player has reached or gone beyond the number units the limit enforces, it will not be created and the player will not get their gold back.


{{Special Units}}
{{Special Units}}

Latest revision as of 20:06, 5 October 2024

Mod name Diplomat
Creator UnFairerOrb76
Made public on 2022-11-16
Category Experimental
Tags #Diplomacy
#Strategic
#Commerce
Runs on Warzone version 5.24.1+
Source code GitHub
truce.png
A Diplomat
Attack power 1
Defence power 1
Can be transferred to teammates Yes
Can be airlifted to self Yes
Can be airlifted to teammates Yes
Can be gifted Yes
Combat order 3415
Damage to kill 1
Starting health N/A
Visible to all players No

This mod adds the Diplomat special unit. When a Diplomat is killed from an attack that is caused by another player, it will enforce a Diplomacy Card between both players.

This mod requires commerce to be enabled.

Settings

Automatically enabled or overridden built-in settings

This mod automatically enables the Diplomacy Card if it is not enabled already. The automatically enabled card cannot be earned using normal methods. Automatically enabled card settings:

  • Num pieces - 1
  • Min per turn - 0
  • Weight - 0
  • Initial pieces - 0
  • Duration - 2

Mod Settings

Game creators can customize:

  • How much gold it costs to buy a Diplomat (defaults to 25, min 1, max 40 - higher values can be typed in rather than using the number slider, there is no absolute max).
  • How many diplomats each player can control until they can no longer buy any more (defaults to 3, min 1, max 5).

Purchasing Diplomats

To buy a Diplomat, go to Build > Diplomat. Diplomats can only be bought on territories that the player wanting to buy it owns. Buying a Diplomat can happen during any turn phase.

If at the time a purchase order is being processed, the territory to buy a unit on is no longer controlled by the player wanting to buy it, the unit will not be created and the player will not be given back their gold. If at the time a purchase order is being processed, the cost in the settings is the greater than the cost in the order or is non-existent, a unit will not be created and the player will not be given their gold back. If at the time the purchase order is processed, the player has reached or gone beyond the number units the limit enforces, it will not be created and the player will not get their gold back.