Priests: Difference between revisions
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{{Mod infobox | {{Mod infobox | ||
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<!-- mod discord archives finished-mod-list --> | <!-- mod discord archives finished-mod-list --> | ||
|tags= | |tags={{modtag|Silly}}<br>{{modtag|Diplomacy}}<br>{{modtag|Commerce}} | ||
|appversion=5.24.1 | |appversion=5.24.1 | ||
|source=https://github.com/Unfairerorb76/Unfairerorb76/tree/main/Priest | |source=https://github.com/Unfairerorb76/Unfairerorb76/tree/main/Priest | ||
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This [[mod]] adds the <strong>Priest</strong> [[special unit]] to the game. Whenever an order that has any Priests attacking, armies that are would normally be killed from the player issuing the attack will be saved (the defending territory's armies are not saved). The saved ("converted") armies will be added to the territory the Priest was on before the order happened. Similar for when they defend. <!-- this directly contradicts the mod description of "Whenever a priest unit attacks, armies killed by the priest (and armies that attack alongside) will instead convert to your side instead of dying, the percentage of converted armies is configurable." --> | |||
This mod requires using [[commerce]] to be enabled. | |||
== Settings == | |||
Game creators can customize: | |||
* How much [[gold]] it costs to buy a Priest (defaults to 25, min 1, max 40). | |||
* How much armies a Priest is worth while attacking or defending (defaults to 1, min 1, max 30). | |||
* How many Priests a player can have until they are not allowed to buy any more (defaults to 3, min 1, max 5). | |||
* The percentage of armies converted by a Priest when it attacks or defends (defaults to 50%, min 1%, max 100%). | |||
* If armies being converted is enabled when a Priest attacks (defaults to enabled). | |||
* If armies being converted is enabled when a Priest is defends (defaults to enabled). | |||
== Purchasing Priests == | |||
To purchase a Priest, go to Build > {{FULLPAGENAME}}. Priests can only be bought on territories that the player buying them owns. Buying a Priest can happen during <em>any</em> [[turn phases|turn phase]]. | |||
If at the time a purchase order is being processed, the territory to buy a unit on is no longer controlled by the player wanting to buy it, the unit will not be created and the player will not be given back their gold. If at the time a purchase order is being processed, the cost in the settings is the greater than the cost in the order or is non-existent, a unit will not be created and the player will not be given their gold back. If at the time the purchase order is processed, the player has reached or gone beyond the number units the limit enforces, it will not be created and the player will not get their gold back. | |||
{{Special Units}} | {{Special Units}} |
Latest revision as of 19:16, 5 October 2024
Mod name | Priests |
Creator | UnFairerOrb76 |
Made public on | 2022-11-08 |
Category | Experimental |
Tags | #Silly #Diplomacy #Commerce |
Runs on Warzone version | 5.24.1+ |
Source code | GitHub |
Attack power | Customizable, same as Defence power |
Defence power | Customizable, same as Attack power |
Can be transferred to teammates | Yes |
Can be airlifted to self | Yes |
Can be airlifted to teammates | Yes |
Can be gifted | Yes |
Combat order | 3415 |
Damage to kill | Same as Defence Power |
Starting health | N/A |
Visible to all players | No |
This mod adds the Priest special unit to the game. Whenever an order that has any Priests attacking, armies that are would normally be killed from the player issuing the attack will be saved (the defending territory's armies are not saved). The saved ("converted") armies will be added to the territory the Priest was on before the order happened. Similar for when they defend.
This mod requires using commerce to be enabled.
Settings
Game creators can customize:
- How much gold it costs to buy a Priest (defaults to 25, min 1, max 40).
- How much armies a Priest is worth while attacking or defending (defaults to 1, min 1, max 30).
- How many Priests a player can have until they are not allowed to buy any more (defaults to 3, min 1, max 5).
- The percentage of armies converted by a Priest when it attacks or defends (defaults to 50%, min 1%, max 100%).
- If armies being converted is enabled when a Priest attacks (defaults to enabled).
- If armies being converted is enabled when a Priest is defends (defaults to enabled).
Purchasing Priests
To purchase a Priest, go to Build > Priests. Priests can only be bought on territories that the player buying them owns. Buying a Priest can happen during any turn phase.
If at the time a purchase order is being processed, the territory to buy a unit on is no longer controlled by the player wanting to buy it, the unit will not be created and the player will not be given back their gold. If at the time a purchase order is being processed, the cost in the settings is the greater than the cost in the order or is non-existent, a unit will not be created and the player will not be given their gold back. If at the time the purchase order is processed, the player has reached or gone beyond the number units the limit enforces, it will not be created and the player will not get their gold back.