Villages: Difference between revisions
Jump to navigation
Jump to search
Created page with "{[stub}} {{Mod infobox |creatorToken=67130550347 |creatorName=UnFairerOrb76 |madePublicOnYear=2022 |tags=#Diplomacy<br>#Strategic<br>#Commerce |appversion=5.17 |source=https:..." |
m add Structures navbox |
||
(4 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
{{Mod infobox | {{Mod infobox | ||
|creatorToken=67130550347 | |creatorToken=67130550347 | ||
|creatorName=UnFairerOrb76 | |creatorName=UnFairerOrb76 | ||
|madePublicOnYear=2022 | |madePublicOnYear=2022 | ||
|tags= | |tags={{modtag|Diplomacy}}<br>{{modtag|Strategic}}<br>{{modtag|Commerce}} | ||
|appversion=5.17 | |appversion=5.17 | ||
|source=https://github.com/Unfairerorb76/Unfairerorb76/tree/main/Villages | |source=https://github.com/Unfairerorb76/Unfairerorb76/tree/main/Villages | ||
}} | }} | ||
This [[mod]] enables players to earn all connected territories of a territory that has a <strong>Mercenary Camp</strong> [[structure]] on it once that territory is successfully attacked. The amount of armies on the earned territories will be set to what is defined in the mod's settings. | |||
== Settings == | |||
Game creators can customize: | |||
* The number of Mercenary Camps that spawn at the start (after territory picks in [[manual distribution]]) of the game (defaults to 2, min 1, max 10). They will only be spawned on neutral territories that do not already have any structures on them. No more than 50% of the map's territories will ever have an Mercenary Camp spawned on them, regardless of the amount of Mercenary Camps to spawn is. If this is set to less than 1, no Mercenary Camps will be spawned. | |||
* The number of armies connected territories have their armies set to (defaults to 2, min 1, max 15). | |||
* If only neutral connected territories are earned upon a territories with Mercenary Camps on them are captured (defaults to enabled). | |||
== Potential game-breaking bugs == | |||
The amount of armies on territories players receive is not validated. There may be negative armies on territories and this may cause the game to crash, similar for very large army numbers on territories. | |||
== See also == | |||
* [[VillagesV2]] | |||
{{Structures}} |
Latest revision as of 11:05, 7 October 2024
Mod name | Villages |
Creator | UnFairerOrb76 |
Made public on | 2022-??-?? |
Category | Experimental |
Tags | #Diplomacy #Strategic #Commerce |
Runs on Warzone version | 5.17+ |
Source code | GitHub |
This mod enables players to earn all connected territories of a territory that has a Mercenary Camp structure on it once that territory is successfully attacked. The amount of armies on the earned territories will be set to what is defined in the mod's settings.
Settings
Game creators can customize:
- The number of Mercenary Camps that spawn at the start (after territory picks in manual distribution) of the game (defaults to 2, min 1, max 10). They will only be spawned on neutral territories that do not already have any structures on them. No more than 50% of the map's territories will ever have an Mercenary Camp spawned on them, regardless of the amount of Mercenary Camps to spawn is. If this is set to less than 1, no Mercenary Camps will be spawned.
- The number of armies connected territories have their armies set to (defaults to 2, min 1, max 15).
- If only neutral connected territories are earned upon a territories with Mercenary Camps on them are captured (defaults to enabled).
Potential game-breaking bugs
The amount of armies on territories players receive is not validated. There may be negative armies on territories and this may cause the game to crash, similar for very large army numbers on territories.