Army Recruiter: Difference between revisions

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{{stub}}
{{Mod infobox
{{Mod infobox
|creatorToken=67130550347
|creatorToken=67130550347
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|source=https://github.com/Unfairerorb76/Unfairerorb76/tree/main/ArmyRecruiter
|source=https://github.com/Unfairerorb76/Unfairerorb76/tree/main/ArmyRecruiter
}}
}}
{{Special Unit infobox
|img=https://raw.githubusercontent.com/JackoMillar/Warzone-Lua/refs/heads/main/ArmyRecruiter/SpecialUnitImages/drum.png
|name=Recruiter
|AttackPower=3
|DefensePower=3
|CombatOrder=3416
|DamageToKill=3
|DamageAbsorbedWhenAttacked=3
|CanBeGiftedWithGiftCard=Yes
|CanBeTransferredToTeammate=Yes
|CanBeAirliftedToSelf=Yes
|CanBeAirliftedToTeammate=Yes
}}
This mod adds the <strong>Recruiter</strong> [[special unit]] to the game. At the end of the turn, they increase the amount of armies of the territory they are on. The amount of armies on territories is set to the result of <code>(armies on the territory * number of recruiters on the territory) + number of armies on the territory</code>. During the calculation, it does not matter which player owns the recruiters.
This mod requires [[commerce]].
== Settings ==
Game creators can customize:
* The cost of Recruiters, in [[Gold]] (defaults to 10, min 1, max 30 - higher values can be typed in rather than using the number slider, the is no absolute limit).
* The maximum number of Army Recruiters a player can have on their territories before being disallowed to buy any more (defaults to 3, min 1, max 5).
* The number of armies the unit recruits per turn (defaults to 2, min 1, max 15 - lower and higher values can be typed in rather than using the number slider, there is no absolute limit).
== Purchasing Recruiters ==
To purchase a Recruiter, go to Build > {{FULLPAGENAME}}. They can only be purchased on territories the player wanting to buy one owns. Purchasing a Recruiter can happen during <em>any</em> [[turn phases|turn phase]].
If at the time a purchase order is being processed, the territory to buy a unit on is no longer controlled by the player wanting to buy it, the unit will not be created and the player will not be given back their gold. If at the time a purchase order is being processed, the cost in the settings is the greater than the cost in the order or is non-existent, a unit will not be created and the player will not be given their gold back. If at the time the purchase order is processed, the player has reached or gone beyond the number units the limit enforces, it will not be created and the player will not get their gold back.
{{Special Units}}

Latest revision as of 20:48, 5 October 2024

Mod name Army Recruiter
Creator UnFairerOrb76
Made public on 2023-??-??
Category Experimental
Tags #Diplomacy
#Strategic
#Commerce
Runs on Warzone version 5.21+
Source code GitHub
drum.png
A Recruiter
Attack power 3
Defence power 3
Can be transferred to teammates Yes
Can be airlifted to self Yes
Can be airlifted to teammates Yes
Can be gifted Yes
Combat order 3416
Damage to kill 3
Starting health N/A
Visible to all players No

This mod adds the Recruiter special unit to the game. At the end of the turn, they increase the amount of armies of the territory they are on. The amount of armies on territories is set to the result of (armies on the territory * number of recruiters on the territory) + number of armies on the territory. During the calculation, it does not matter which player owns the recruiters.

This mod requires commerce.

Settings

Game creators can customize:

  • The cost of Recruiters, in Gold (defaults to 10, min 1, max 30 - higher values can be typed in rather than using the number slider, the is no absolute limit).
  • The maximum number of Army Recruiters a player can have on their territories before being disallowed to buy any more (defaults to 3, min 1, max 5).
  • The number of armies the unit recruits per turn (defaults to 2, min 1, max 15 - lower and higher values can be typed in rather than using the number slider, there is no absolute limit).

Purchasing Recruiters

To purchase a Recruiter, go to Build > Army Recruiter. They can only be purchased on territories the player wanting to buy one owns. Purchasing a Recruiter can happen during any turn phase.

If at the time a purchase order is being processed, the territory to buy a unit on is no longer controlled by the player wanting to buy it, the unit will not be created and the player will not be given back their gold. If at the time a purchase order is being processed, the cost in the settings is the greater than the cost in the order or is non-existent, a unit will not be created and the player will not be given their gold back. If at the time the purchase order is processed, the player has reached or gone beyond the number units the limit enforces, it will not be created and the player will not get their gold back.