Portals: Difference between revisions

From Warzone Wiki
Jump to navigation Jump to search
DanWL60 (talk | contribs)
mNo edit summary
DanWL60 (talk | contribs)
added details
 
(2 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{stub}}
{{Mod infobox
{{Mod infobox
|creatorToken=856960317
|creatorToken=856960317
Line 12: Line 10:
|source=https://github.com/TBestLittleHelper/WarLightMods/tree/master/TBest_Mods/Portals
|source=https://github.com/TBestLittleHelper/WarLightMods/tree/master/TBest_Mods/Portals
}}
}}
This [[mod]] swaps the territory owners and the number of armies on territories where there are other "Portals", indicated by <strong>Power</strong> [[structure]]s, at the end of turns. [[Special unit]]s and structures are not swapped. At the start of the game, random territories are picked to create Portals. Portals never move once they have been created.
== Settings ==
Game creators can configure:
* The number of Portals to create at the start (after territory picks in [[manual distribution]]) of the game (defaults to 1, min 1, max 3).
If the number of territories on the map is less than the Portals to create at the start of the game multiplied by 2, only 1 Portal will be created. Portals will never be on the same territory.
== Possible game-breaking bugs ==
If another mod moves or removes all Power structures on a territory where there is a Portal, this mod will crash depending on the random execution order of mods.
{{Structures}}

Latest revision as of 22:03, 7 October 2024

Mod name Portals
Creator TBest
Made public on 2022-02-13
Category Experimental
Tags #Silly
#Strategic
Runs on Warzone version 5.17+
Source code GitHub

This mod swaps the territory owners and the number of armies on territories where there are other "Portals", indicated by Power structures, at the end of turns. Special units and structures are not swapped. At the start of the game, random territories are picked to create Portals. Portals never move once they have been created.

Settings

Game creators can configure:

  • The number of Portals to create at the start (after territory picks in manual distribution) of the game (defaults to 1, min 1, max 3).

If the number of territories on the map is less than the Portals to create at the start of the game multiplied by 2, only 1 Portal will be created. Portals will never be on the same territory.

Possible game-breaking bugs

If another mod moves or removes all Power structures on a territory where there is a Portal, this mod will crash depending on the random execution order of mods.