Special units are Medics: Difference between revisions

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This [[mod]] gives the ability for <em>all [[special unit]]s</em> to revive all armies lost during combat from the special unit's connected territories. Does not apply if a special unit is involved in any way in the attack (including if the attack comes from a territory with a special unit). It also does not take affect on attacks caused by [[bomb card]]s.
This [[mod]] gives the ability for [[special unit]]s on connected territories to revive armies lost during an attack or defence, under the following conditions:
* There are special units present in territories connected to the attacking or defending territory (special units on the attacking or defending territory itself do not trigger the revival).
* The connected territory with the special unit belongs to the same player who either initiated the attack or was defending from the attack.
* The order was caused by a normal attack order (for example, not by a [[Bomb Card]] or a special order type that allows mods to directly edit the number of armies on territories).


== How does it work ==
For this mod to do anything, [[Commanders]] or custom special units included in other mods must be enabled.
This mod is relatively simple and allows you to do some crazy stuff, things like generating armies while you’re expanding or defend twice with armies while defending. But when you want to use these methods you do need to know when your armies get revived. There are 2 scenarios where the mod will revive your lost armies back:
* You defend against a player / AI while both defending and attacking territory don’t contain a special unit
* You attack anyone (neutral, AI, a player) and (one of) your special unit(s) is next to the defending territory, but not on the attacking territory.
 
== Examples ==
If these scenarios above are a bit difficult to understand, just know that whenever a special unit is involved in the attack your armies won’t get revived. Note that so far of all the special units only the commander is available for use, the four bosses can be made available for Warzone multiplayer and custom single player games but there is yet a mod to be made for it.
 
If it is still not clear how this mod works, this [https://docs.google.com/document/d/1qbUxFYOrLL-ZN-yzUpEqNfQjePixV675zwZwXhfhhFU/edit?usp=sharing#heading=h.oov58nw6v7cd link] will take you to some examples with images.
 
== How to set up ==
There are no options on this mod, but to make the mod actually do something you’ll need to include special units in your game. So far the only special unit is the commander, the four bosses are available for mods but are not yet included in any.
 
== Compatibility ==
This mod is compatible with every setting and every mod.


== See also ==
== See also ==
* [https://docs.google.com/document/d/1qbUxFYOrLL-ZN-yzUpEqNfQjePixV675zwZwXhfhhFU/edit?usp=sharing#heading=h.5c6ts6j5clwa Mod manual]
* [[Medics]]


{{Special Units}}
{{Special Units}}

Latest revision as of 20:24, 3 October 2024

Mod name Special units are Medics
Creator dabo1
Made public on 2017-??-??
Category Experimental
Tags #Diplomacy
#Strategic
Runs on Warzone version 4.14.2+
Source code GitHub

This mod gives the ability for special units on connected territories to revive armies lost during an attack or defence, under the following conditions:

  • There are special units present in territories connected to the attacking or defending territory (special units on the attacking or defending territory itself do not trigger the revival).
  • The connected territory with the special unit belongs to the same player who either initiated the attack or was defending from the attack.
  • The order was caused by a normal attack order (for example, not by a Bomb Card or a special order type that allows mods to directly edit the number of armies on territories).

For this mod to do anything, Commanders or custom special units included in other mods must be enabled.

See also