Army Caches

From Warzone Wiki
(Difference between revisions)
Jump to: navigation, search
m
m (add Structures navbox)
 
Line 21: Line 21:
 
== Potential game-breaking bugs ==
 
== Potential game-breaking bugs ==
 
Combining this mod with [[Neutral Moves]] may cause the game to crash as this mod does not check if the player issuing the attack/transfer order is an actual player. Neutral cannot have it's income changed because it is not a player as such.
 
Combining this mod with [[Neutral Moves]] may cause the game to crash as this mod does not check if the player issuing the attack/transfer order is an actual player. Neutral cannot have it's income changed because it is not a player as such.
 +
 +
{{Structures}}

Latest revision as of 11:04, 7 October 2024

Mod name Army Caches
Creator UnFairerOrb76
Made public on 2022-??-??
Category Experimental
Tags #Strategic
#Diplomacy
#Convenience
Runs on Warzone version 5.17+
Source code GitHub

This mod enables players to get a one-turn income boost upon capturing an Army Cache structure. Once a territory that has an Army Cache receives a normal attack/transfer order that succeeds (like an attack capturing the territory or a transfer being able to transfer), an Army Cache will be removed and the player who issued the order will receive the income boost, ready for next turn.

[edit] Settings

Game creators can customize:

  • The number of Army Caches that spawn at the start (after territory picks in manual distribution) of the game (defaults to 2, min 1, max 20). They will only be spawned on neutral territories that do not already have any structures on them. No more than 50% of the map's territories will ever have an Army Cache spawned on them, regardless of the amount of caches to spawn is. If this is set to less than 1, no caches will be spawned.
  • The one-turn income boost players receive from capturing an Army Cache (defaults to 5, min 1, max 15).
  • If the income boost give a fixed amount of income (defaults to enabled).
    • The income boost random ±limit (defaults to 5, min 1, max 10).

All numerical settings can have lower or higher values typed in rather than using the number slider; there is no absolute limit.

[edit] Potential game-breaking bugs

Combining this mod with Neutral Moves may cause the game to crash as this mod does not check if the player issuing the attack/transfer order is an actual player. Neutral cannot have it's income changed because it is not a player as such.

Personal tools
Namespaces

Variants
Actions
Navigation
Toolbox