Chinese Checkers: Difference between revisions
Created page with "'''Chinese Checkers''' is a game variant. In this variant, players start on a symmetrical map. Their goal is not to take over the entire map, but rather to occupy the entire..." |
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The winning player must hold the bonus at the end of the turn. If they capture it and then lose it within the same turn, that does not qualify for a win and players must continue playing until one player controls the entire bonus at the end of their turn. | The winning player must hold the bonus at the end of the turn. If they capture it and then lose it within the same turn, that does not qualify for a win and players must continue playing until one player controls the entire bonus at the end of their turn. | ||
[[Category:Game Variants]] |
Revision as of 16:54, 15 December 2011
Chinese Checkers is a game variant. In this variant, players start on a symmetrical map. Their goal is not to take over the entire map, but rather to occupy the entire bonus that's on the opposite side of the map from where they start.
Recommended Players
6
Start settings
Full rules
All players start out in one side of a 6-sided map. They must find their way over to the opposite side of the map, and capture the entire bonus that starts opposite of their starting bonus. Once they do, they are declared the winner and all other players must surrender.
The winning player must hold the bonus at the end of the turn. If they capture it and then lose it within the same turn, that does not qualify for a win and players must continue playing until one player controls the entire bonus at the end of their turn.