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Fog is a way of controlling how much of your opponents empires you can see. WarLight supports six levels of fog: No Fog, Light Fog, Normal Fog, Heavy Fog, Dense Fog, and Complete Fog.
'''Fog''' is a way of controlling how much of your opponents empires you can see. WarLight supports six levels of fog: No Fog, Light Fog, Normal Fog, Heavy Fog, Dense Fog and Complete Fog.


==End Game==
==End Game==

Revision as of 16:23, 7 February 2015

Fog is a way of controlling how much of your opponents empires you can see. WarLight supports six levels of fog: No Fog, Light Fog, Normal Fog, Heavy Fog, Dense Fog and Complete Fog.

End Game

After a game is over, all of the fog is removed. Players can use the history button to see exactly what happened behind the fog. If enabled, players will receive a fog-game-ended email that lets them know that the game ended.

Types of Fog

In all fog levels, you can always see your own territories.

  • NoFog.png No Fog: All territories are visible to everyone.
  • LightFog.png Light Fog: Territories adjacent to you are fully visible, but all others only show the owner, not the number of armies there.
  • Foggy.png Normal Fog: Territories adjacent to you are fully visible, but all others are completely fogged.
  • ModerateFog.png Dense Fog: All territories show the owner, but not the number of armies there.
  • VeryFoggy.png Heavy Fog: Territories adjacent to you show the owner, but not the number of armies. All other territories are fogged.
  • ExtremeFog.png Complete Fog: All territories are fogged.

Orders Visibility Overview

In addition to hiding the territories, WarLight will also not show attacks and transfers that happen in the fog to different degrees. The table below shows these rules in full detail.

Although the table below is complex, there's one fundamental rule that governs how orders are visible: There should not be any information a player can gather by doing a significant amount of work. In other words, all information should be either blantantly clear or impossible to obtain.

This rule is important to WarLight since we don't want to give advantages to players who are willing to spend hours doing a thorough analysis of the game map. Doing this would reduce the fun of the game for both the player doing the painstaking analysis and for the player who lost by not taking advantage of said analysis.

Orders Visibility Details

Definitions:

  • You: A territory you or a teammate control.
  • Visible: A territory you can fully see, but do not control.
  • Fogged: A territory you can't see at all - it's completely fogged.
  • Owner: A territory you can see the owner of, but not the number of armies.

Visible:

  • Yes: Players can always see this information.
  • No: Players can never see this information.
  • OwnChg: Players can only see this information if the order resulted in territory ownership changing. In other words, a successful attack.
  • Success: Players can only see this information if the order was successful. In other words, a transfer that executed or an attack that resulted in ownership changing.
1 Can see that attack took place
2 Can see what territory is attacking
3 Can see what territory is being attacked
4 Can see number of armies attacking/transferring
5 Can see number of armies defending with
6 Can see who is attacking
7 Can see who is defending
8 Can see number of attacking armies died
9 Can see number of defending armies died
10 Can see success/failure
From To 1 2 3 4 5 6 7 8 9 10
Visible to Visible Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes
You to You Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes
You to Visible Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes
Visible to You Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes
Visible to Fogged Yes Yes Yes Yes No Yes No Yes No Yes
You to Fogged Yes Yes Yes Yes No Yes No Yes Yes Yes
Fogged to Visible Yes Yes Yes Success Yes Yes Yes Success Yes Yes
Fogged to You Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes
Visible to Owner Yes Yes Yes Yes No Yes Yes Yes No Yes
You to Owner Yes Yes Yes Yes No Yes Yes Yes Yes Yes
Owner to Visible Yes Yes Yes Success Yes Yes Yes Success Yes Yes
Owner to You Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes
Owner to Owner OwnChg OwnChg OwnChg No No OwnChg OwnChg No No OwnChg
Owner to Fogged No No No No No No No No No No
Fogged to Owner OwnChg OwnChg OwnChg No No OwnChg OwnChg No No OwnChg
Fogged to Fogged No No No No No No No No No No

The luck values (offense luck and defense luck) are only visible when the armies on both the source and destination territories are visible.