Cities and Warlords Distribution: Difference between revisions
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WarLight automatically creates a [[Random Warlords Distribution|random warlords distribution]] and [[Random Cities Distribution|random cities distribution]] for every [[map]]. This determines that the distribution will be random when the game is started. | WarLight automatically creates a [[Random Warlords Distribution|random warlords distribution]] and [[Random Cities Distribution|random cities distribution]] for every [[map]]. This determines that the distribution will be random when the game is started. | ||
However, many map designers include a [ | However, many map designers include a [[Cities and Warlords Distribution#Warlords Distribution|warlords distribution]] and [[Cities and Warlords Distribution#Cities Distribution|cities distribution]] manually by picking the [[Territories|territory]] in each [[bonus]] themselves. For most games, this is preferred since the map designer typically knows best where to place these. This has a few advantages: | ||
* They allow each game to have exactly the same start, ensuring there is a single strategy per game | * They allow each game to have exactly the same start, ensuring there is a single strategy per game | ||
* In a [[fog]] game, players will know where the cities or | * In a [[fog]] game, players will know where the cities or warlords will be, players can use this as a benefit provided that their city(ies) or warlord(s) got out-ranked by the opposition | ||
These distributions are designed for maps whether or not bonuses overlap. If a map designer overlaps bonuses, these distributions won't produce unexpected results. This'll mean that [[superbonuses]] will not affect the distribution of | These distributions are designed for maps whether or not bonuses overlap. If a map designer overlaps bonuses, these distributions won't produce unexpected results. This'll mean that [[superbonuses]] will not affect the distribution of warlords and cites. | ||
Warlords will have a starting location, even if any bonus is worth less than an army per turn. | Warlords will have a starting location, even if any bonus is worth less than an army per turn. |
Revision as of 22:04, 15 January 2015
Not to be confused with Random Warlords and Random Cities.
WarLight automatically creates a random warlords distribution and random cities distribution for every map. This determines that the distribution will be random when the game is started.
However, many map designers include a warlords distribution and cities distribution manually by picking the territory in each bonus themselves. For most games, this is preferred since the map designer typically knows best where to place these. This has a few advantages:
- They allow each game to have exactly the same start, ensuring there is a single strategy per game
- In a fog game, players will know where the cities or warlords will be, players can use this as a benefit provided that their city(ies) or warlord(s) got out-ranked by the opposition
These distributions are designed for maps whether or not bonuses overlap. If a map designer overlaps bonuses, these distributions won't produce unexpected results. This'll mean that superbonuses will not affect the distribution of warlords and cites.
Warlords will have a starting location, even if any bonus is worth less than an army per turn.
Warlords Distribution
Warlords distribution is a normal distribution that allows a territory in each bonus on a map to be pickable during distribution.
Cities Distribution
Cities distribution is a normal distribution that allows all apart from a territory in each bonus on a map to be pickable during distribution.