One Army Must Stand Guard: Difference between revisions

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Created page with "'''One Army Must Stand Guard''' is a setting that can be configured by game creators. When enabled, players must leave one army behind on every territory whenever they attack..."
 
One Army Must Stand Guard is a setting that can be configured by game creators. When enabled, players must leave one army behind on every territory whenever they attack, transfer, or airlift armies out of a territory.
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'''One Army Must Stand Guard''' is a setting that can be configured by game creators.  When enabled, players must leave one army behind on every territory whenever they attack, transfer, or airlift armies out of a territory.   
'''One Army Must Stand Guard''' is a setting that can be configured by game creators.  When enabled, players must leave one army behind on every territory whenever they attack, transfer, or airlift armies out of a territory.   


For example, if you have 5 armies on a territory, only 4 would be eligible for an action, and the 5th must remain on the territory to guard it.
For example, if you have 5 armies on a territory, only 4 would be eligible for an action, and the 5th must remain on the territory to guard it. However, if this setting is left unchecked, then all 5 armies would attack or transfer, leaving the territory from which you attacked with zero armies; however, it would still keep your color.
 
For example, you own a territory named Territory A. It currently has 10 armies. if you wish to attack Territory B from Territory A and-
YOU HAVE ONE ARMY MUST STAND ENABLED(Checked):
Only 9 armies will attack Territory B. The last army MUST stay on territory A to keep it yours- there is no way around this.
 
 
YOU HAVE ONE ARMY MUST STAND DISABLED(Unchecked):
All 10 armies will attack Territory B. Although you will have 0 armies left on Territory A, it will remain yours.
 
 
 
 
 
 
RISKS AND BENEFITS OF THIS STRATEGY:
Risk-
It will allow for enemies to easily take over all of you land, as they will face no resistance
Benefit-
You can do the same to your enemy, and it will leave you with more armies to attack with.
 
 
In short, this is a high risk strategy, but one that can pay off well- or ultimately lose you the game.
 
 
 
 
 
 
 
 
-User- Zack105

Revision as of 18:26, 4 January 2016

One Army Must Stand Guard is a setting that can be configured by game creators. When enabled, players must leave one army behind on every territory whenever they attack, transfer, or airlift armies out of a territory.

For example, if you have 5 armies on a territory, only 4 would be eligible for an action, and the 5th must remain on the territory to guard it. However, if this setting is left unchecked, then all 5 armies would attack or transfer, leaving the territory from which you attacked with zero armies; however, it would still keep your color.

For example, you own a territory named Territory A. It currently has 10 armies. if you wish to attack Territory B from Territory A and- YOU HAVE ONE ARMY MUST STAND ENABLED(Checked): Only 9 armies will attack Territory B. The last army MUST stay on territory A to keep it yours- there is no way around this.


YOU HAVE ONE ARMY MUST STAND DISABLED(Unchecked): All 10 armies will attack Territory B. Although you will have 0 armies left on Territory A, it will remain yours.




RISKS AND BENEFITS OF THIS STRATEGY: Risk- It will allow for enemies to easily take over all of you land, as they will face no resistance Benefit- You can do the same to your enemy, and it will leave you with more armies to attack with.


In short, this is a high risk strategy, but one that can pay off well- or ultimately lose you the game.





-User- Zack105