Mod API Reference:CustomScenario: Difference between revisions
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* '''SlotsAvailable''' ''Array<[[Mod API Reference:Slot|Slot]]>'': | * '''SlotsAvailable''' ''Array<[[Mod API Reference:Slot|Slot]]>'': | ||
* '''Territories''' ''Table<[[Mod API Reference:TerritoryID|TerritoryID]],[[Mod API Reference:CustomScenarioTerritory|CustomScenarioTerritory]]>'': | * '''Territories''' ''Table<[[Mod API Reference:TerritoryID|TerritoryID]],[[Mod API Reference:CustomScenarioTerritory|CustomScenarioTerritory]]>'': | ||
== Functions == | |||
* '''WL.CustomScenario.Create'''('''mapOpt''' ''[[Mod API Reference:MapDetails|MapDetails]]'') (static) returns [[Mod API Reference:CustomScenario|CustomScenario]]: |
Revision as of 23:25, 10 April 2017
CustomScenario:
- SlotsAvailable Array<Slot>:
- Territories Table<TerritoryID,CustomScenarioTerritory>:
Functions
- WL.CustomScenario.Create(mapOpt MapDetails) (static) returns CustomScenario: