Mod API Reference:GameOrderStateTransition: Difference between revisions
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Created page with "'''GameOrderStateTransition''': Subclass of GameOrder. Represents a player changing state, getting booted, eliminated, surrendering, or an AI..." |
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* '''TakingOverForAI''' ''boolean'': | * '''TakingOverForAI''' ''boolean'': | ||
* '''TurningIntoAI''' ''boolean'': | * '''TurningIntoAI''' ''boolean'': | ||
[[Category:Mod API Reference]] |
Latest revision as of 17:22, 4 December 2018
GameOrderStateTransition: Subclass of GameOrder. Represents a player changing state, getting booted, eliminated, surrendering, or an AI taking over for the player, or a player taking over for an AI.
- NewState GamePlayerState (enum):
- TakingOverForAI boolean:
- TurningIntoAI boolean: