Mod API Reference:TerritoryModification: Difference between revisions
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'''TerritoryModification''': | '''TerritoryModification''': | ||
* '''TerritoryID''' ''[[Mod API Reference:TerritoryID|TerritoryID]]'': | |||
* '''AddSpecialUnits''' ''Array<[[Mod API Reference:SpecialUnit|SpecialUnit]]>'': | * '''AddSpecialUnits''' ''Array<[[Mod API Reference:SpecialUnit|SpecialUnit]]>'': | ||
* '''SetArmiesTo''' ''[[Mod API Reference:Nullable|Nullable]]<integer>'': | * '''SetArmiesTo''' ''[[Mod API Reference:Nullable|Nullable]]<integer>'': | ||
* '''SetOwnerOpt''' ''[[Mod API Reference:Nullable|Nullable]]<[[Mod API Reference:PlayerID|PlayerID]]>'': | * '''SetOwnerOpt''' ''[[Mod API Reference:Nullable|Nullable]]<[[Mod API Reference:PlayerID|PlayerID]]>'': | ||
* ''' | * '''SetStructuresOpt''' ''Table<[[Mod API Reference:StructureType|StructureType]] (enum),integer>'': Sets the number of structures, such as [[cities]], on this territory. Nil to simply make no changes. | ||
== Functions == | == Functions == | ||
* '''WL.TerritoryModification.Create'''('''terrID''' ''[[Mod API Reference:TerritoryID|TerritoryID]]'') (static) returns [[Mod API Reference:TerritoryModification|TerritoryModification]]: | * '''WL.TerritoryModification.Create'''('''terrID''' ''[[Mod API Reference:TerritoryID|TerritoryID]]'') (static) returns [[Mod API Reference:TerritoryModification|TerritoryModification]]: |
Revision as of 22:55, 8 August 2017
TerritoryModification:
- TerritoryID TerritoryID:
- AddSpecialUnits Array<SpecialUnit>:
- SetArmiesTo Nullable<integer>:
- SetOwnerOpt Nullable<PlayerID>:
- SetStructuresOpt Table<StructureType (enum),integer>: Sets the number of structures, such as cities, on this territory. Nil to simply make no changes.
Functions
- WL.TerritoryModification.Create(terrID TerritoryID) (static) returns TerritoryModification: