Random Warlords and Random Cities: Difference between revisions
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Created page with "Many map designers include a Warlords distribution and Cities distribution manually by picking the territory in each bonus themselves. For most games, this is preferred since the..." |
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* These are available even if the map designer does not explicitly create a warlords or cities distribution. | * These are available even if the map designer does not explicitly create a warlords or cities distribution. | ||
These distributions are designed for maps where bonuses do not overlap. If a map designer overlaps bonuses, these distributions may produce unexpected results. | These distributions are designed for maps where bonuses do not overlap. If a map designer overlaps bonuses, these distributions may produce unexpected results. | ||
=See Also= | |||
* [[Initial Territory Distribution]] | |||
* [[Normal Distribution]] |
Revision as of 06:07, 22 July 2011
Many map designers include a Warlords distribution and Cities distribution manually by picking the territory in each bonus themselves. For most games, this is preferred since the map designer typically knows best where to place these.
However, WarLight also allows you to utilize a "Random Warlords Distribution" or "Random Cities Distribution" for any map. This determines the distribution randomly when the game is started. This has a few advantages:
- They allow each game to have a slightly different start, ensuring variety in strategies.
- In a fog game, players will not know where the cities or start points will be.
- These are available even if the map designer does not explicitly create a warlords or cities distribution.
These distributions are designed for maps where bonuses do not overlap. If a map designer overlaps bonuses, these distributions may produce unexpected results.