Runtime Wastelands: Difference between revisions

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Creates n Wastelands per turn, which are placed on random Neutral Territories. They'll have the same size like the normal ones (If Wastelands are disabled, Wastelands of Size 0 will be created).
{{Mod infobox
|name=Runtime Wastelands
|creatorToken=5852007897
|creatorName=dabo1
|tags=#Silly<br>#Strategic
|source=https://github.com/dabo123148/WarlightMod/tree/master/RuntimeWasteland
}}
 
This [[mod]] creates N [[wastelands]] per turn, which are placed on random neutral territories. The runtime wastelands will have the same size as the normal ones. If wastelands are disabled, runtime wastelands of size 0 will be created.
 
== Compatibility ==
Note that this mods uses [[Mod_API_Reference:TerritoryModification|TerritoryModification]].SetArmiesTo instead of TerritoryModification.AddArmies. AddArmies is preferred to SetArmiesTo for greater compatibility.


==See also==
*[[Mods]]
*[https://github.com/dabo123148/WarlightMod/tree/master/RuntimeWasteland Source code]
[[Category:Mods]]
[[Category:Mods]]

Revision as of 23:05, 12 November 2023

Mod name Runtime Wastelands
Creator dabo1
Made public on ????-??-??
Category Experimental
Tags #Silly
#Strategic
Runs on Warzone version 4.14.2+
Source code GitHub

This mod creates N wastelands per turn, which are placed on random neutral territories. The runtime wastelands will have the same size as the normal ones. If wastelands are disabled, runtime wastelands of size 0 will be created.

Compatibility

Note that this mods uses TerritoryModification.SetArmiesTo instead of TerritoryModification.AddArmies. AddArmies is preferred to SetArmiesTo for greater compatibility.