Normal Distribution: Difference between revisions
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For example, the "Warlords" pattern distribution selects one territory from each bonus and leaves the rest empty. This causes the map to start mostly neutral and players will expand slowly. Another pattern is the "Cities" distribution where you select all territories on the map except for one in each bonus. Game creators can then set the neutrals very high and create a barrier to obtaining each bonus. | For example, the "Warlords" pattern distribution selects one territory from each bonus and leaves the rest empty. This causes the map to start mostly neutral and players will expand slowly. Another pattern is the "Cities" distribution where you select all territories on the map except for one in each bonus. Game creators can then set the neutrals very high and create a barrier to obtaining each bonus. | ||
All maps get three built-in normal distributions | All maps get three built-in normal distributions: [[full distribution]], [[random cities]] and [[random warlords]]. These can't be turned off by map creators, and will always be available. | ||
=Even Distribution= | =Even Distribution= |
Revision as of 06:13, 22 July 2011
Map creators can also supply additional distribution options for their map. A distribution is simply a subset of territories. Any territory that is not in the selected distribution will start as a neutral with the game's initial non-distribution neutrals value.
For example, the "Warlords" pattern distribution selects one territory from each bonus and leaves the rest empty. This causes the map to start mostly neutral and players will expand slowly. Another pattern is the "Cities" distribution where you select all territories on the map except for one in each bonus. Game creators can then set the neutrals very high and create a barrier to obtaining each bonus.
All maps get three built-in normal distributions: full distribution, random cities and random warlords. These can't be turned off by map creators, and will always be available.
Even Distribution
When using a normal distribution, WarLight ensures that each player will always receive the same number of territories as all other players. If the selected map distribution does not divide evenly into the number of players then the remaining territories will be made neutral.
Limit Distribution
Game creators can optionally set a limit on the number of territories that each player receives. When using a limit, the map's distribution is still obeyed. If a limit is set and reached, the territories in the map's distribution that did not get distributed to a player will be made neutral.