Advanced Diplomacy Mod: Difference between revisions
No edit summary |
added mod info box and lots of formatting corrections |
||
Line 1: | Line 1: | ||
{{Mod infobox | |||
|name=Advanced Diplomacy Mod | |||
|creatorToken=5852007897 | |||
|creatorName=dabo1 | |||
|category=Standard | |||
|tags=#Convenience<br>#Diplomacy<br>#Strategic | |||
|source=https://github.com/dabo123148/WarlightMod/tree/master/AdvancedDiploModV4 | |||
}} | |||
<!-- needs some sort of proper introduction rather than jumping in like this --> | |||
Every player starts at peace with each other. There are 3 levels of diplomacy status between players: | Every player starts at peace with each other. There are 3 levels of diplomacy status between players: | ||
Line 12: | Line 19: | ||
==Basic features== | ==Basic features== | ||
*Prevent AIs from attacking | * Prevent AIs from attacking | ||
*Declare war (if allied or at peace). Will take 1 turn. | * Declare war (if allied or at peace). Will take 1 turn. | ||
*Offer peace. This is effectively a cease-fire unless turned into an alliance. If the peace offer is accepted the same turn, and you had committed attacks, your attacks will be | * Offer peace. This is effectively a cease-fire unless turned into an alliance. If the peace offer is accepted the same turn, and you had committed attacks, your attacks will be cancelled by the mod. | ||
*Offer alliance (if at peace). Can be accepted the same turn. | * Offer alliance (if at peace). Can be accepted the same turn. | ||
*Cancel the alliance (if allied). Will take effect the next turn. | * Cancel the alliance (if allied). Will take effect the next turn. | ||
*Pending requests: see a list of requests from other players. This list will pop up at the beginning of your turn. You can decline the request if you do not wish to see | * Pending requests: see a list of requests from other players. This list will pop up at the beginning of your turn. You can decline the request if you do not wish to see | ||
*Mod history: see a list of alliances and war declarations and peace offers. | * Mod history: see a list of alliances and war declarations and peace offers. | ||
*Alliances: | * Alliances: | ||
**You can see all the territories your ally sees(depends on settings). This only works if spy cards are in the game. | ** You can see all the territories your ally sees(depends on settings). This only works if spy cards are in the game. | ||
**Can be public or private (depends on settings) | ** Can be public or private (depends on settings) | ||
*Trading | * Trading | ||
**It is advised to use gift cards for trading since you can not attack without war | ** It is advised to use gift cards for trading since you can not attack without war | ||
==Example games== | == Example games == | ||
*https://www.warzone.com/MultiPlayer?GameID=13922952 (uses commerce) | * https://www.warzone.com/MultiPlayer?GameID=13922952 (uses [[commerce]]) | ||
*https://www.warzone.com/MultiPlayer?GameID=13901792 | * https://www.warzone.com/MultiPlayer?GameID=13901792 | ||
==Frequently Asked Questions | == Frequently Asked Questions == | ||
Click [https://docs.google.com/document/d/1qbUxFYOrLL-ZN-yzUpEqNfQjePixV675zwZwXhfhhFU/edit?usp=sharing#heading=h.eumtsl9q2ho6 this] for an more in-depth manual for this mod | |||
=== How do I declare war === | |||
Attacks do NOT count as war declarations. To declare war, click | |||
# Game | |||
Game | # Mod: Advanced Diplo V4 | ||
Mod: Advanced Diplo V4 | # Declare War | ||
Declare War | # Select Player... | ||
Select Player... | # (Select the player from the list) | ||
(Select the player from the list) | # Declare | ||
Declare | |||
=== Does gifting a territory count as a card piece? === | |||
No | |||
=== How do I accept a peace request?=== | |||
Game | To accept peace, click | ||
Mod: Advanced Diplo V4 | |||
Pending Requests | # Game | ||
# Mod: Advanced Diplo V4 | |||
# Pending Requests | |||
# (Search the offer and click accept) | |||
=== Is the bomb/sanction card an act of war? === | |||
The [[Sanction card]] and all other cards that require war can not be played if they require war and you are not at war, but they do not declare war. | The [[Sanction card]] and all other cards that require war can not be played if they require war and you are not at war, but they do not declare war. | ||
You cannot [[bomb]] unless you're at war ( | You cannot [[bomb]] unless you're at war (this can be overwritten in the mod settings at game creation) | ||
=== What if I bomb/sanction someone I'm allied with? === | |||
Check the game mod settings. The game creator can allow bomb/sanction to be used on allies and players you are in peace with, but this is disabled by default. | Check the game mod settings. The game creator can allow bomb/sanction to be used on allies and players you are in peace with, but this is disabled by default. | ||
==Mod limitations | == Mod limitations == | ||
Do not use in conjunction with other mods that use a pop-up notification system | Do not use in conjunction with other mods that use a pop-up notification system | ||
In order to have the feature "See ally territories" working you need to have spy cards included in the game | In order to have the feature "See ally territories" working you need to have spy cards included in the game | ||
==See also== | ==See also== | ||
*[[Diplomacy Gametype]] | *[[Diplomacy Gametype]] | ||
[[Category:Mods]] | [[Category:Mods]] |
Revision as of 20:17, 12 November 2023
Mod name | Advanced Diplomacy Mod |
Creator | dabo1 |
Made public on | ????-??-?? |
Category | Standard |
Tags | #Convenience #Diplomacy #Strategic |
Runs on Warzone version | 4.14.2+ |
Source code | GitHub |
Every player starts at peace with each other. There are 3 levels of diplomacy status between players:
- allied (to attack an ally, you have to cancel the alliance, wait a turn, then cancel the peace treaty(declare war), and wait another turn)
- at peace (to attack someone you are at peace with, you have to declare war). This will take effect in 1 turn.
- at war (the default status of Warzone)
Unlike regular diplo games, attacks while allied/at peace DO NOT count as war declarations, since they simply do not happen
Basic features
- Prevent AIs from attacking
- Declare war (if allied or at peace). Will take 1 turn.
- Offer peace. This is effectively a cease-fire unless turned into an alliance. If the peace offer is accepted the same turn, and you had committed attacks, your attacks will be cancelled by the mod.
- Offer alliance (if at peace). Can be accepted the same turn.
- Cancel the alliance (if allied). Will take effect the next turn.
- Pending requests: see a list of requests from other players. This list will pop up at the beginning of your turn. You can decline the request if you do not wish to see
- Mod history: see a list of alliances and war declarations and peace offers.
- Alliances:
- You can see all the territories your ally sees(depends on settings). This only works if spy cards are in the game.
- Can be public or private (depends on settings)
- Trading
- It is advised to use gift cards for trading since you can not attack without war
Example games
- https://www.warzone.com/MultiPlayer?GameID=13922952 (uses commerce)
- https://www.warzone.com/MultiPlayer?GameID=13901792
Frequently Asked Questions
Click this for an more in-depth manual for this mod
How do I declare war
Attacks do NOT count as war declarations. To declare war, click
- Game
- Mod: Advanced Diplo V4
- Declare War
- Select Player...
- (Select the player from the list)
- Declare
Does gifting a territory count as a card piece?
No
How do I accept a peace request?
To accept peace, click
- Game
- Mod: Advanced Diplo V4
- Pending Requests
- (Search the offer and click accept)
Is the bomb/sanction card an act of war?
The Sanction card and all other cards that require war can not be played if they require war and you are not at war, but they do not declare war. You cannot bomb unless you're at war (this can be overwritten in the mod settings at game creation)
What if I bomb/sanction someone I'm allied with?
Check the game mod settings. The game creator can allow bomb/sanction to be used on allies and players you are in peace with, but this is disabled by default.
Mod limitations
Do not use in conjunction with other mods that use a pop-up notification system
In order to have the feature "See ally territories" working you need to have spy cards included in the game