Diplomacy: Difference between revisions
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{{DisambigF|the diplomacy mod|the diplomacy gametype|Diplomacy Gametype}} | |||
{{Mod infobox | {{Mod infobox | ||
|name=Diplomacy | |name=Diplomacy | ||
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This [[mod]] prevents allied players from attacking each other. If an attack between allied players happens, the order will be skipped and not take affect. At the start of the game, all players start at war with each other. The [[Safe Start]] mod can be use to prevent all players from attacking each other for the first few turns. | |||
Only attack/transfer orders count as attacks. Does not prevent cards such as the [[bomb card]] from killing allied player's armies. | |||
== Menu == | |||
The menu can be found under Game > Mod: Diplomacy. It lists who's allied with who. It also allows players to change propose and respond to alliance requests. | |||
=== Proposing alliances === | |||
To propose an alliance: | |||
# Open the menu | |||
# Click Propose Alliance | |||
# Select a player | |||
# Enter how many turns alliances will last | |||
# Click Propose Alliance | |||
# The proposing player then gets a Proposal Sent message | |||
Players can only make alliances with human players and never with AIs. | |||
=== Responding to alliance requests === | |||
Whenever a player proposes an alliance, the other player gets a message saying that someone sent an alliance for X turns. They are given the choice to Accept or Decline. | |||
Proposals are also listed in the menu. Click the Respond button then click Accept or Decline. | |||
== FAQ == | == FAQ == | ||
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Q: Someone attacked me but we were allied. They are Public Enemy, right? | Q: Someone attacked me but we were allied. They are Public Enemy, right? | ||
A: No, your alliance expired. When alliances expire, assume that war starts right away | A: No, your alliance expired. When alliances expire, assume that war starts right away. | ||
[[Category:Mods]] | [[Category:Mods]] |
Revision as of 15:46, 18 November 2023
Mod name | Diplomacy |
Creator | Fizzer |
Made public on | ????-??-?? |
Category | Promoted |
Tags | #Diplomacy |
Runs on Warzone version | 4.14.2+ |
Source code | GitHub |
This mod prevents allied players from attacking each other. If an attack between allied players happens, the order will be skipped and not take affect. At the start of the game, all players start at war with each other. The Safe Start mod can be use to prevent all players from attacking each other for the first few turns.
Only attack/transfer orders count as attacks. Does not prevent cards such as the bomb card from killing allied player's armies.
Menu
The menu can be found under Game > Mod: Diplomacy. It lists who's allied with who. It also allows players to change propose and respond to alliance requests.
Proposing alliances
To propose an alliance:
- Open the menu
- Click Propose Alliance
- Select a player
- Enter how many turns alliances will last
- Click Propose Alliance
- The proposing player then gets a Proposal Sent message
Players can only make alliances with human players and never with AIs.
Responding to alliance requests
Whenever a player proposes an alliance, the other player gets a message saying that someone sent an alliance for X turns. They are given the choice to Accept or Decline.
Proposals are also listed in the menu. Click the Respond button then click Accept or Decline.
FAQ
Q: What happens if I attack someone I'm allied with? A: Your attacks will be ignored (your attack order will be skipped)
Q: I am allied with someone; how do I break off the alliance? A: Propose an alliance of 1 turn. The other player has to accept it. The last proposed and accepted alliance overrides the previous alliance between 2 players. If the other player does not accept the new alliance, you will have to wait for your existing alliance to end.
Q: Someone attacked me but we were allied. They are Public Enemy, right? A: No, your alliance expired. When alliances expire, assume that war starts right away.