Extended Winning Conditions: Difference between revisions
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This [[mod]] allows a player (not any AIs) to win by other means that just eliminating all other players. The extended winning conditions are applied to players, not teams. | This [[mod]] allows a player (not any AIs) to win by other means that just eliminating all other players. The extended winning conditions are applied to players, not teams. To view progress of the conditions see the mod menu. | ||
Completing X of these conditions will decide a winner: | Completing X of these conditions will decide a winner: | ||
Line 20: | Line 20: | ||
* Territory contentions: | * Territory contentions: | ||
** Territory X must held for Y turns | ** Territory X must held for Y turns | ||
== Compatibility == | == Compatibility == |
Revision as of 23:08, 16 November 2023
Mod name | Extended Winning Conditions |
Creator | dabo1 |
Made public on | ????-??-?? |
Category | Experimental |
Tags | #Strategic #Diplomacy |
Runs on Warzone version | 4.14.2+ |
Source code | GitHub |
This mod allows a player (not any AIs) to win by other means that just eliminating all other players. The extended winning conditions are applied to players, not teams. To view progress of the conditions see the mod menu.
Completing X of these conditions will decide a winner:
- Captured X territories
- Lost X territories
- Owns X territories
- Captured X bonuses
- Lost X bonuses
- Owns X bonuses
- Killed X armies
- Lost X armies
- Owns X armies
- Territory contentions:
- Territory X must held for Y turns
Compatibility
- For performance reasons, do not use this mod on big maps (>~1000 territories).
Bugs
- Special units (like commanders) are not removed when eliminating players.
- The number of armies special units are worth are not included in army conditions.
- Territory conditions use territory names, not territory IDs. All territories of the map should have unique names for territory conditions to be applied to the correct territory.