Hospitals (mod): Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 7: | Line 7: | ||
|madePublicOn=2022-??-?? | |madePublicOn=2022-??-?? | ||
|tags=#Diplomacy<br>#Strategic<br>#Commerce | |tags=#Diplomacy<br>#Strategic<br>#Commerce | ||
|appversion=5.17 | |||
|source=https://github.com/JustMe003/WarzoneMods/tree/main/Hospitals | |source=https://github.com/JustMe003/WarzoneMods/tree/main/Hospitals | ||
}} | }} |
Revision as of 11:30, 22 June 2024
Mod name | Hospitals |
Creator | Just_A_Dutchman_ |
Made public on | ????-??-?? |
Category | Experimental |
Tags | #Diplomacy #Strategic #Commerce |
Runs on Warzone version | 5.17+ |
Source code | GitHub |
This mod add Hospitals to the game. Hospitals are able to revive a configurable percentage of lost armies during attacks and when defending within an allowed radius (no more than 5 territories). The recovered armies are added to a player's income. Hospitals are represented by the Hospital icon from Warzone Idle on the map.
Due to the nature of the mod, it can be very easy to create a scenario where a significant amount of income comes from Hospitals reviving all armies. Players should aim have a scenario where a party cannot get 100% of their lost armies back when attacking any territory.
The host can configure the number of Hospitals that are randomly distributed at the start of the game. No more than 1/4 of the map will have hospitals.