Hospitals (mod): Difference between revisions

From Warzone Wiki
Jump to navigation Jump to search
DanWL60 (talk | contribs)
No edit summary
DanWL60 (talk | contribs)
No edit summary
Line 7: Line 7:
|madePublicOn=2022-??-??
|madePublicOn=2022-??-??
|tags=#Diplomacy<br>#Strategic<br>#Commerce
|tags=#Diplomacy<br>#Strategic<br>#Commerce
|appversion=5.17
|source=https://github.com/JustMe003/WarzoneMods/tree/main/Hospitals
|source=https://github.com/JustMe003/WarzoneMods/tree/main/Hospitals
}}
}}

Revision as of 11:30, 22 June 2024

This article is about the mod. For information about Warzone Idle asset, see Hospitals.
Mod name Hospitals
Creator Just_A_Dutchman_
Made public on ????-??-??
Category Experimental
Tags #Diplomacy
#Strategic
#Commerce
Runs on Warzone version 5.17+
Source code GitHub

This mod add Hospitals to the game. Hospitals are able to revive a configurable percentage of lost armies during attacks and when defending within an allowed radius (no more than 5 territories). The recovered armies are added to a player's income. Hospitals are represented by the Hospital icon from Warzone Idle on the map.

Due to the nature of the mod, it can be very easy to create a scenario where a significant amount of income comes from Hospitals reviving all armies. Players should aim have a scenario where a party cannot get 100% of their lost armies back when attacking any territory.

The host can configure the number of Hospitals that are randomly distributed at the start of the game. No more than 1/4 of the map will have hospitals.