Dragons: Difference between revisions
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* The starting positions of Dragons within [[custom scenario]]s ([[{{FULLPAGENAME}}#Setting%20starting%20positions%20for%20Dragons|below]]). | * The starting positions of Dragons within [[custom scenario]]s ([[{{FULLPAGENAME}}#Setting%20starting%20positions%20for%20Dragons|below]]). | ||
=== Dragon settings == | === Dragon settings === | ||
Game creators can customize each of the following for each type of Dragon: | Game creators can customize each of the following for each type of Dragon: | ||
* Their name. | * Their name. |
Revision as of 14:16, 5 October 2024
This page is a stub. You can help by expanding it.
Mod name | Dragons |
Creator | Just_A_Dutchman_ |
Made public on | 2023-03-16 |
Category | Experimental |
Tags | #Strategic |
Runs on Warzone version | 5.24.2+ |
Source code | GitHub |
A Dragon
Attack power | Customizable |
Defence power | Customizable |
Can be transferred to teammates | Customizable |
Can be airlifted to self | Customizable |
Can be airlifted to teammates | Customizable |
Can be gifted | Customizable |
Combat order | Variable |
Damage to kill | Customizable |
Starting health | Customizable |
Visible to all players | Customizable |
This mod adds Dragon special units to the game. Dragons are represented by any of these images:
A Blue Dragon | A Green Dragon | A Red Dragon | A White Dragon | A Yellow Dragon |
Settings
Game creators can customize:
- The number of different types of Dragon (one for each color)
- The starting positions of Dragons within custom scenarios (below).
Dragon settings
Game creators can customize each of the following for each type of Dragon:
- Their name.
- If they can be bought - requires commerce to be enabled (defaults to enabled).
- Their cost, in Gold (defaults to 20, min 1, max 100).
- The maximum number of units a player can have on their territories until no longer being allowed to buy any (defaults to 3, min 1, max 5).
- If the Dragon Breath attack is enabled (defaults to enabled).
- The damage the Dragon Breath attack does (defaults to 2, min 1, max 10).
- All aspects of the unit created.