Medics

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m (Purchasing Medics)
(Purchasing Medics)
 
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To purchase a Medic, go to Build > {{FULLPAGENAME}}. They can only be purchased on territories the player buying it owns. Purchasing a Medic can happen during <em>any</em> [[turn phases|turn phase]].
 
To purchase a Medic, go to Build > {{FULLPAGENAME}}. They can only be purchased on territories the player buying it owns. Purchasing a Medic can happen during <em>any</em> [[turn phases|turn phase]].
  
If the territory no longer belongs to the player buying the Medic by the time the order is being processed, the order swill be skipped and the player will get their gold back.
+
If at the time a purchase order is being processed, the territory to buy a unit on is no longer controlled by the player wanting to buy it, the unit will not be created and the player will not be given back their gold. If at the time a purchase order is being processed, the cost in the settings is not equal to the cost in the order, a unit will not be created and the player will not be given their gold back. If at the time the purchase order is processed, the player has reached or gone beyond the number units the limit enforces, it will not be created and the player will not get their gold back.
  
 
== See also ==
 
== See also ==

Latest revision as of 19:25, 5 October 2024

Mod name Medics
Creator Just_A_Dutchman_
Made public on 2022-11-01
Category Experimental
Tags #Diplomacy
#Strategic
#Commerce
Runs on Warzone version 5.24.1+
Source code GitHub
Medic.png
A Medic
Attack power Customizable, same as Defence power
Defence power Customizable, same as Attack power
Can be transferred to teammates Yes
Can be airlifted to self Yes
Can be airlifted to teammates Yes
Can be gifted Yes
Combat order 9120
Damage to kill Customizable, same as Defence power
Starting health N/A
Visible to all players No

This mod adds Medics to the game. Medics only recover armies on territories it borders and cannot recover armies while attacking. Medics only recover armies which belong to the same player that bought the Medic. If a territory that has a Medic is attacked and there is not a territory that has another medic owned by the same player that is connected to the territory, armies will not be recovered.

Commerce must be enabled for the mod to take effect.

[edit] Settings

Game creators can customize:

  • The amount of gold to purchase a Medic
  • The percentage of armies that are recovered by Medics
  • The amount of armies a Medic is worth
  • The maximum number of Medic units a player can have before buying another

[edit] Purchasing Medics

To purchase a Medic, go to Build > Medics. They can only be purchased on territories the player buying it owns. Purchasing a Medic can happen during any turn phase.

If at the time a purchase order is being processed, the territory to buy a unit on is no longer controlled by the player wanting to buy it, the unit will not be created and the player will not be given back their gold. If at the time a purchase order is being processed, the cost in the settings is not equal to the cost in the order, a unit will not be created and the player will not be given their gold back. If at the time the purchase order is processed, the player has reached or gone beyond the number units the limit enforces, it will not be created and the player will not get their gold back.

[edit] See also

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