Luck Modifier: Difference between revisions

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Great hammer of Thor, that is powerfully helupfl!
When a game is created, members have the option to control how much that luck will affect the game. They can pick an amount from 0% to 100%.  The default is 75%.
Check that off the list of things I was coufnesd about.
 
==Example==
 
If a player attacks with 100 armies, it is expected that it will kill 60 of the defending armies, but let's assume the random number generator determined that only 54 would get killed.
In a game with a luck percentage of 100%, WarLight will simply use the 54. However, in a game where the luck percentage had been reduced to 50%, WarLight would take the average of these numbers and would use 57 instead. If the luck percentage were 0%, WarLight would simply ignore the random and use the 60 every single time.
 
==Analysis==
 
http://blog.warlight.net/Images/LuckGraphs.png
 
It's really great that people are sarhnig this information.
 
==Members==
 
WarLight [[members]] may use any luck percentage in the games they create, however games created by non-members always have a 75% luck percentage unless they use a [[built-in template]]. [http://warlight.net/Membership.aspx Learn more about membership].
 
==See Also==
* [[Combat Basics]]
* [[Analyze Graphs]]
* [[Attack Luck]]
 
[[Category:Game Settings]]

Revision as of 09:48, 16 September 2011

When a game is created, members have the option to control how much that luck will affect the game. They can pick an amount from 0% to 100%. The default is 75%.

Check that off the list of things I was coufnesd about.

Example

If a player attacks with 100 armies, it is expected that it will kill 60 of the defending armies, but let's assume the random number generator determined that only 54 would get killed.

In a game with a luck percentage of 100%, WarLight will simply use the 54. However, in a game where the luck percentage had been reduced to 50%, WarLight would take the average of these numbers and would use 57 instead. If the luck percentage were 0%, WarLight would simply ignore the random and use the 60 every single time.

Analysis

LuckGraphs.png

It's really great that people are sarhnig this information.

Members

WarLight members may use any luck percentage in the games they create, however games created by non-members always have a 75% luck percentage unless they use a built-in template. Learn more about membership.

See Also