No-split mode: Difference between revisions

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Created page with "When issuing attack/transfer orders in games with '''no-split mode''' enabled, it is impossible to set the number of armies to attack or transfer. Instead, all available armi..."
 
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When issuing attack/transfer orders in games with '''no-split mode''' enabled, it is impossible to set the number of armies to attack or transfer.  Instead, all available armies will always attack or transfer.
When issuing attack/transfer orders in games with '''no-split mode''' enabled, it is impossible to set the number of armies to attack or transfer.  Instead, all available armies will always attack or transfer.


In other words, if you have a big stack of armies, it isn’t possible to split that stack into smaller stacks. They must stay together forever. This changes the game’s strategy quite a bit, since you need to be conscious of when you want to combine armies onto the same territory.
In other words, if you have a big stack of armies, it isn’t possible to split that stack into smaller stacks. They must stay together forever. This changes the game’s strategy quite a bit, since you need to be conscious of when you want to combine armies onto the same [[Territories|territory]].


[[Category:Game Settings]]
[[Category:Game Settings]]

Latest revision as of 07:55, 13 January 2015

When issuing attack/transfer orders in games with no-split mode enabled, it is impossible to set the number of armies to attack or transfer. Instead, all available armies will always attack or transfer.

In other words, if you have a big stack of armies, it isn’t possible to split that stack into smaller stacks. They must stay together forever. This changes the game’s strategy quite a bit, since you need to be conscious of when you want to combine armies onto the same territory.