Automating the map creation process: Difference between revisions
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There are several tools available that allow you to quicken up the map creation process. | There are several tools available that allow you to quicken up the '''map creation process'''. | ||
== Vision creation == | == Vision creation == | ||
You could just start with a map in SVG format. These can be most easily found on [[commons:|Wikimedia Commons]] or a Wikipedia in your language. | You could just start with a [[Map|map]] in SVG format. These can be most easily found on [[commons:|Wikimedia Commons]] or a Wikipedia in your language. | ||
Various raster (ie., not SVG) maps are viable for conversion to SVG format - two most used tools for this are potrace (bundled with Inkscape, available as Path -> Trace Bitmap.. command) and AutoTrace (available for online use [http://www.roitsystems.com/eido/index.pl here]). The clearer the map, the better results you can get - single-color borders on single-color background, or differently colored territories, work best. | Various raster (ie., not SVG) maps are viable for conversion to SVG format - two most used tools for this are potrace (bundled with Inkscape, available as Path -> Trace Bitmap.. command) and AutoTrace (available for online use [http://www.roitsystems.com/eido/index.pl here]). The clearer the map, the better results you can get - single-color borders on single-color background, or differently colored territories, work best. | ||
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Inkcape extension plugin for automatically assigning selected Paths ID is available here: https://dl.dropbox.com/u/89026778/WLExtension.zip | Inkcape extension plugin for automatically assigning selected Paths ID is available here: https://dl.dropbox.com/u/89026778/WLExtension.zip | ||
Other tool that makes every path have a territory ID automatically can be found here: http://dl.dropbox.com/u/10983006/tmp/warlight_territories.exe. It | Other tool that makes every path have a [[Territories|territory]] ID automatically can be found here: http://dl.dropbox.com/u/10983006/tmp/warlight_territories.exe. It only works on Inkscape-made maps. | ||
== Centerpoints == | == Centerpoints == | ||
A tool that can create centerpoints is available on forums: http://warlight.net/Forum/Thread.aspx?ThreadID=2452. It calculates the centroid of every territory-polygon and places the centerpoints. It does not work correctly on multipart territories. Source code (in Ruby) is available here: https://github.com/MatmaRex/Warlight-Tools | A tool that can create centerpoints is available on [[Forum|forums]]: http://warlight.net/Forum/Thread.aspx?ThreadID=2452. It calculates the centroid of every territory-polygon and places the centerpoints. It does not work correctly on multipart territories. Source code (in Ruby) is available here: https://github.com/MatmaRex/Warlight-Tools | ||
== Connections == | == Connections == |
Revision as of 16:04, 13 January 2015
There are several tools available that allow you to quicken up the map creation process.
Vision creation
You could just start with a map in SVG format. These can be most easily found on Wikimedia Commons or a Wikipedia in your language.
Various raster (ie., not SVG) maps are viable for conversion to SVG format - two most used tools for this are potrace (bundled with Inkscape, available as Path -> Trace Bitmap.. command) and AutoTrace (available for online use here). The clearer the map, the better results you can get - single-color borders on single-color background, or differently colored territories, work best.
IDs
Inkcape extension plugin for automatically assigning selected Paths ID is available here: https://dl.dropbox.com/u/89026778/WLExtension.zip
Other tool that makes every path have a territory ID automatically can be found here: http://dl.dropbox.com/u/10983006/tmp/warlight_territories.exe. It only works on Inkscape-made maps.
Centerpoints
A tool that can create centerpoints is available on forums: http://warlight.net/Forum/Thread.aspx?ThreadID=2452. It calculates the centroid of every territory-polygon and places the centerpoints. It does not work correctly on multipart territories. Source code (in Ruby) is available here: https://github.com/MatmaRex/Warlight-Tools
Connections
A tool that can create connections is available on forums: http://warlight.net/Forum/Thread.aspx?ThreadID=2668. It checks every pair of territories and every pair of their points - and considers them neighbors if the distance between any pair of points is less than 5 pixels. It does not work correctly on multipart territories, can take a long time to finish (up to a few hours on large maps), and may be overzealous, connecting territories that don't actually touch (but are pretty close). Source code (in Ruby) is available here: https://github.com/MatmaRex/Warlight-Tools