Cities and Warlords Distribution: Difference between revisions
m Wording improved. |
m Moved and added links. |
||
Line 1: | Line 1: | ||
''Not to be confused with [[Random Warlords and Random Cities]]''. | ''Not to be confused with [[Random Warlords and Random Cities]]''. | ||
WarLight automatically creates a [[Random Warlords Distribution|random warlords distribution]] and [[Random Cities Distribution|random cities distribution]] for every map. This determines that the distribution will be random when the game is started. | WarLight automatically creates a [[Random Warlords Distribution|random warlords distribution]] and [[Random Cities Distribution|random cities distribution]] for every map. This determines that the distribution will be random when the game is started. | ||
However, many map designers include a [https://www.warlight.net/wiki/index.php?title=Cities_and_Warlords_Distribution#Warlords warlords distribution] and [https://www.warlight.net/wiki/index.php?title=Cities_and_Warlords_Distribution#Cities cities distribution] manually by picking the territory in each bonus themselves. For most games, this is preferred since the map designer typically knows best where to place these. This has a few advantages: | However, many map designers include a [https://www.warlight.net/wiki/index.php?title=Cities_and_Warlords_Distribution#Warlords warlords distribution] and [https://www.warlight.net/wiki/index.php?title=Cities_and_Warlords_Distribution#Cities cities distribution] manually by picking the [[Territories|territory]] in each [[bonus]] themselves. For most games, this is preferred since the map designer typically knows best where to place these. This has a few advantages: | ||
* They allow each game to have exactly the same start, ensuring there is a single strategy per game | * They allow each game to have exactly the same start, ensuring there is a single strategy per game | ||
* In a [[fog]] game, players will know where the cities or start points will be, players can use this as a benefit provided that their warlord(s) or city(ies) got out-ranked by the opposition | * In a [[fog]] game, players will know where the cities or start points will be, players can use this as a benefit provided that their warlord(s) or city(ies) got out-ranked by the opposition | ||
These distributions are designed for | These distributions are designed for [[map]]s whether or not bonuses overlap. If a map designer overlaps bonuses, these distributions won't produce unexpected results. This'll mean that [[superbonuses]] will not affect the distribution of Warlords and Cites. | ||
Warlords will have a starting location, even if any bonus is worth less than an army per turn. | Warlords will have a starting location, even if any bonus is worth less than an army per turn. | ||
== Warlords Distribution == | == Warlords Distribution == | ||
<!--- This is enough detail -->''Warlords distribution'' is a [[normal distribution]] that allows ''a'' | <!--- This is enough detail -->''Warlords distribution'' is a [[normal distribution]] that allows ''a'' territory in each bonus on a map to be pickable during distribution. | ||
== Cities Distribution == | == Cities Distribution == |
Revision as of 15:32, 14 January 2015
Not to be confused with Random Warlords and Random Cities.
WarLight automatically creates a random warlords distribution and random cities distribution for every map. This determines that the distribution will be random when the game is started.
However, many map designers include a warlords distribution and cities distribution manually by picking the territory in each bonus themselves. For most games, this is preferred since the map designer typically knows best where to place these. This has a few advantages:
- They allow each game to have exactly the same start, ensuring there is a single strategy per game
- In a fog game, players will know where the cities or start points will be, players can use this as a benefit provided that their warlord(s) or city(ies) got out-ranked by the opposition
These distributions are designed for maps whether or not bonuses overlap. If a map designer overlaps bonuses, these distributions won't produce unexpected results. This'll mean that superbonuses will not affect the distribution of Warlords and Cites.
Warlords will have a starting location, even if any bonus is worth less than an army per turn.
Warlords Distribution
Warlords distribution is a normal distribution that allows a territory in each bonus on a map to be pickable during distribution.
Cities Distribution
Cities distribution is a normal distribution that allows all apart from a territory in each bonus on a map to be pickable during distribution.