Seasonal Ladder (Season IV): Difference between revisions
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m It was won by Fizzer and corrected tenses. |
m Wording, and added start/end date. |
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'''Seasonal Ladder (Season IV)''' was the fourth season of [[Seasonal Ladder]]. It was won by Fizzer. This season used a luck-less version of [[Strategic 1v1]] [[template]]. | '''Seasonal Ladder (Season IV)''' was the fourth season of [[Seasonal Ladder]]. It started on the 22nd of October 2012 and ended on the 21st of December 2012. It was won by Fizzer. This season used a luck-less version of [[Strategic 1v1]] [[template]]. | ||
==Settings== | ==Settings== | ||
* Rounding mode was set to [[Rounding mode#Straight Round|Straight Round]] | * Rounding mode was set to [[Rounding mode#Straight Round|Straight Round]] | ||
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* 1v2 always fails (kills 1, loses 1) | * 1v2 always fails (kills 1, loses 1) | ||
* 1v1 always fails (kills 0, loses 1) | * 1v1 always fails (kills 0, loses 1) | ||
{{Seasonal Ladder seasons}} | {{Seasonal Ladder seasons}} | ||
[[Category:Seasonal Ladder seasons]] | [[Category:Seasonal Ladder seasons]] |
Revision as of 10:34, 17 January 2015
Seasonal Ladder (Season IV) was the fourth season of Seasonal Ladder. It started on the 22nd of October 2012 and ended on the 21st of December 2012. It was won by Fizzer. This season used a luck-less version of Strategic 1v1 template.
Settings
- Rounding mode was set to Straight Round
- Luck modifier was set to 0%
- Move Order was set to cyclic
This means that there's no luck involved at all. Here's the kill table of important army quantities:
- 3v2 always wins, leaves 2 armies on captured territory
- 4v2 always wins, leaves 3 armies on captured territory
- 6v4 always wins, leaves 3 armies on captured territory
- 2v2 always fails (kills 1, loses 1)
- 1v2 always fails (kills 1, loses 1)
- 1v1 always fails (kills 0, loses 1)