One Army Must Stand Guard: Difference between revisions
Created page with "'''One Army Must Stand Guard''' is a setting that can be configured by game creators. When enabled, players must leave one army behind on every territory whenever they attack..." |
One Army Must Stand Guard is a setting that can be configured by game creators. When enabled, players must leave one army behind on every territory whenever they attack, transfer, or airlift armies out of a territory. |
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'''One Army Must Stand Guard''' is a setting that can be configured by game creators. When enabled, players must leave one army behind on every territory whenever they attack, transfer, or airlift armies out of a territory. | '''One Army Must Stand Guard''' is a setting that can be configured by game creators. When enabled, players must leave one army behind on every territory whenever they attack, transfer, or airlift armies out of a territory. | ||
For example, if you have 5 armies on a territory, only 4 would be eligible for an action, and the 5th must remain on the territory to guard it. | For example, if you have 5 armies on a territory, only 4 would be eligible for an action, and the 5th must remain on the territory to guard it. However, if this setting is left unchecked, then all 5 armies would attack or transfer, leaving the territory from which you attacked with zero armies; however, it would still keep your color. | ||
For example, you own a territory named Territory A. It currently has 10 armies. if you wish to attack Territory B from Territory A and- | |||
YOU HAVE ONE ARMY MUST STAND ENABLED(Checked): | |||
Only 9 armies will attack Territory B. The last army MUST stay on territory A to keep it yours- there is no way around this. | |||
YOU HAVE ONE ARMY MUST STAND DISABLED(Unchecked): | |||
All 10 armies will attack Territory B. Although you will have 0 armies left on Territory A, it will remain yours. | |||
RISKS AND BENEFITS OF THIS STRATEGY: | |||
Risk- | |||
It will allow for enemies to easily take over all of you land, as they will face no resistance | |||
Benefit- | |||
You can do the same to your enemy, and it will leave you with more armies to attack with. | |||
In short, this is a high risk strategy, but one that can pay off well- or ultimately lose you the game. | |||
-User- Zack105 |
Revision as of 18:26, 4 January 2016
One Army Must Stand Guard is a setting that can be configured by game creators. When enabled, players must leave one army behind on every territory whenever they attack, transfer, or airlift armies out of a territory.
For example, if you have 5 armies on a territory, only 4 would be eligible for an action, and the 5th must remain on the territory to guard it. However, if this setting is left unchecked, then all 5 armies would attack or transfer, leaving the territory from which you attacked with zero armies; however, it would still keep your color.
For example, you own a territory named Territory A. It currently has 10 armies. if you wish to attack Territory B from Territory A and- YOU HAVE ONE ARMY MUST STAND ENABLED(Checked): Only 9 armies will attack Territory B. The last army MUST stay on territory A to keep it yours- there is no way around this.
YOU HAVE ONE ARMY MUST STAND DISABLED(Unchecked):
All 10 armies will attack Territory B. Although you will have 0 armies left on Territory A, it will remain yours.
RISKS AND BENEFITS OF THIS STRATEGY:
Risk-
It will allow for enemies to easily take over all of you land, as they will face no resistance
Benefit-
You can do the same to your enemy, and it will leave you with more armies to attack with.
In short, this is a high risk strategy, but one that can pay off well- or ultimately lose you the game.
-User- Zack105