One Army Must Stand Guard: Difference between revisions

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'''One Army Must Stand Guard''' is a setting that can be configured by game creators. When enabled, players must leave one army behind on every territory whenever they attack, transfer, or airlift armies out of a territory.   
[[One Army Must Stand Guard]] is a setting that can be configured by game creators. When enabled, players must leave one army behind on every territory whenever they attack, transfer, or airlift armies out of a territory.   


For example, if you have 5 armies on a territory, only 4 would be eligible for an action, and the 5th must remain on the territory to guard it. However, if this setting is left unchecked, then all 5 armies would attack or transfer, leaving the territory from which you attacked with zero armies; however, you will still retain ownership(ie, it has your color and counts towards your bonuses).  
For example, if you have 5 armies on a territory, only 4 would be eligible for an action, and the 5th must remain on the territory to guard it. However, if this setting is left unchecked, then all 5 armies would attack or transfer, leaving the territory from which you attacked with zero armies; however, you will still retain ownership(i.e. it has your color and counts towards your bonuses).  


For example, you own a territory named Territory A. It currently has 10 armies. if you wish to attack Territory B from Territory A and-
For example, you have a territory called Territory A and an enemy or neutral has a territory called Territory B. It currently has 10 armies. If you wanted to attack Territory B from Territory A and if:


One army must stand guard is enabled: 9 armies will attack Territory B and 1 army will stay on Territory A.


YOU HAVE ONE ARMY MUST STAND ENABLED(Checked):
One army must stand guard is disabled: 10 armies will attack Territory B and you will have 0 armies remaining on Territory A.
Only 9 armies will attack Territory B. The last army MUST stay on territory A to keep it yours- there is no way around this.  


==Risks and Benefits of One Army Must Stand Guard Disabled==
===Risks===
Enemies can easily take over all of you land, as territories do not have any resistance.
===Benefits===
You can easily take over your enemy's territories.


YOU HAVE ONE ARMY MUST STAND DISABLED(Unchecked):
In short, this is a high stakes strategy, but one that can pay off well or ultimately lose you the game.
All 10 armies will attack Territory B. Although you will have 0 armies left on Territory A, it will remain yours.
See [https://photos-6.dropbox.com/t/2/AAD4GxQKHAUyA7soaRyvohUK1QR6A990WOcywrr005nO7g/12/432517190/png/32x32/1/_/1/2/Screenshot%202016-01-04%20at%2017.47.44.png/EJaLub0DGDEgBygH/_PRduB1vhKX1E0gQzATf3Jcro3NWnl3kpCNorCIXUok?size=1024x768&size_mode=3 this image] for an example of one army must stand guard in action.
 
<!--doesn't work :(
 
<figure>
 
img src = "https://photos-6.dropbox.com/t/2/AAD4GxQKHAUyA7soaRyvohUK1QR6A990WOcywrr005nO7g/12/432517190/png/32x32/1/_/1/2/Screenshot%202016-01-04%20at%2017.47.44.png/EJaLub0DGDEgBygH/_PRduB1vhKX1E0gQzATf3Jcro3NWnl3kpCNorCIXUok?size=1024x768&size_mode=3" alt = "one army must stand guard in action">
 
<figcation>
 
Above: example of one army must stand guard in action.
 
</figcation>
RISKS AND BENEFITS OF THIS STRATEGY:
</figure>-->
Risk-
It will allow for enemies to easily take over all of you land, as they will face no resistance
Benefit-
You can do the same to your enemy, and it will leave you with more armies to attack with.
 
 
In short, this is a high stakes strategy, but one that can pay off well- or ultimately lose you the game.  
 
 
-User- Zack105
 
 
 
 
**https://photos-6.dropbox.com/t/2/AAD4GxQKHAUyA7soaRyvohUK1QR6A990WOcywrr005nO7g/12/432517190/png/32x32/1/_/1/2/Screenshot%202016-01-04%20at%2017.47.44.png/EJaLub0DGDEgBygH/_PRduB1vhKX1E0gQzATf3Jcro3NWnl3kpCNorCIXUok?size=1024x768&size_mode=3
**
Example image of One Army Must Stand Guard in action

Revision as of 00:11, 15 January 2017

One Army Must Stand Guard is a setting that can be configured by game creators. When enabled, players must leave one army behind on every territory whenever they attack, transfer, or airlift armies out of a territory.

For example, if you have 5 armies on a territory, only 4 would be eligible for an action, and the 5th must remain on the territory to guard it. However, if this setting is left unchecked, then all 5 armies would attack or transfer, leaving the territory from which you attacked with zero armies; however, you will still retain ownership(i.e. it has your color and counts towards your bonuses).

For example, you have a territory called Territory A and an enemy or neutral has a territory called Territory B. It currently has 10 armies. If you wanted to attack Territory B from Territory A and if:

One army must stand guard is enabled: 9 armies will attack Territory B and 1 army will stay on Territory A.

One army must stand guard is disabled: 10 armies will attack Territory B and you will have 0 armies remaining on Territory A.

Risks and Benefits of One Army Must Stand Guard Disabled

Risks

Enemies can easily take over all of you land, as territories do not have any resistance.

Benefits

You can easily take over your enemy's territories.

In short, this is a high stakes strategy, but one that can pay off well or ultimately lose you the game. See this image for an example of one army must stand guard in action.