Mod API Reference:PlayerID: Difference between revisions
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Also, note that the following constants are also available: | Also, note that the following constants are also available: | ||
* PlayerID.Neutral: Represents the neutral player. | * WL.PlayerID.Neutral: Represents the neutral player. | ||
* PlayerID.Fog: Set in a client function when the client does not know the player that owns this item. | * WL.PlayerID.Fog: Set in a client function when the client does not know the player that owns this item. | ||
* PlayerID.AvailableForDistribution: Set during manual territory distribution to indicate that this territory is available for picking. | * WL.PlayerID.AvailableForDistribution: Set during manual territory distribution to indicate that this territory is available for picking. |
Revision as of 20:14, 11 April 2017
Alias for an integer that represents the ID of a player.
Also, note that the following constants are also available:
- WL.PlayerID.Neutral: Represents the neutral player.
- WL.PlayerID.Fog: Set in a client function when the client does not know the player that owns this item.
- WL.PlayerID.AvailableForDistribution: Set during manual territory distribution to indicate that this territory is available for picking.