Mod API Reference:GameOrderAttackTransferResult: Difference between revisions

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'''GameOrderAttackTransferResult''':  Subclass of [[Mod API Reference:GameOrderResult|GameOrderResult]]
'''GameOrderAttackTransferResult''':  Subclass of [[Mod API Reference:GameOrderResult|GameOrderResult]]
* '''ActualArmies''' ''[[Mod API Reference:Armies|Armies]]'':  
* '''ActualArmies''' ''[[Mod API Reference:Armies|Armies]]'': The number of armies from the source territory that actually participated in the attack or transfer.
* '''AttackingArmiesKilled''' ''[[Mod API Reference:Armies|Armies]]'':  
* '''AttackingArmiesKilled''' ''[[Mod API Reference:Armies|Armies]]'':  
* '''DamageToSpecialUnits''' ''Table<[[Mod API Reference:Guid|Guid]],integer>'':  
* '''DamageToSpecialUnits''' ''Table<[[Mod API Reference:Guid|Guid]],integer>'':  
* '''DefendingArmiesKilled''' ''[[Mod API Reference:Armies|Armies]]'':  
* '''DefendingArmiesKilled''' ''[[Mod API Reference:Armies|Armies]]'':  
* '''DefenseLuck''' ''[[Mod API Reference:Nullable|Nullable]]<number>'':  
* '''DefenseLuck''' ''[[Mod API Reference:Nullable|Nullable]]<number>'':  
* '''IsAttack''' ''boolean'':  
* '''IsAttack''' ''boolean'': True if this was an attack, false if it was a transfer.
* '''IsNullified''' ''boolean'':  
* '''IsNullified''' ''boolean'':  
* '''IsSuccessful''' ''boolean'':  
* '''IsSuccessful''' ''boolean'': If IsAttack is true and IsSuccessful is true, the territory was captured.  If IsAttack is true and IsSuccessful was false, the territory was not captured.
* '''OffenseLuck''' ''[[Mod API Reference:Nullable|Nullable]]<number>'':
* '''OffenseLuck''' ''[[Mod API Reference:Nullable|Nullable]]<number>'':

Revision as of 13:15, 19 July 2017

GameOrderAttackTransferResult: Subclass of GameOrderResult

  • ActualArmies Armies: The number of armies from the source territory that actually participated in the attack or transfer.
  • AttackingArmiesKilled Armies:
  • DamageToSpecialUnits Table<Guid,integer>:
  • DefendingArmiesKilled Armies:
  • DefenseLuck Nullable<number>:
  • IsAttack boolean: True if this was an attack, false if it was a transfer.
  • IsNullified boolean:
  • IsSuccessful boolean: If IsAttack is true and IsSuccessful is true, the territory was captured. If IsAttack is true and IsSuccessful was false, the territory was not captured.
  • OffenseLuck Nullable<number>: