Mod API Reference:GameOrderAttackTransferResult: Difference between revisions
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'''GameOrderAttackTransferResult''': Subclass of [[Mod API Reference:GameOrderResult|GameOrderResult]] | '''GameOrderAttackTransferResult''': Subclass of [[Mod API Reference:GameOrderResult|GameOrderResult]] | ||
* '''ActualArmies''' ''[[Mod API Reference:Armies|Armies]]'': | * '''ActualArmies''' ''[[Mod API Reference:Armies|Armies]]'': The number of armies from the source territory that actually participated in the attack or transfer. | ||
* '''AttackingArmiesKilled''' ''[[Mod API Reference:Armies|Armies]]'': | * '''AttackingArmiesKilled''' ''[[Mod API Reference:Armies|Armies]]'': | ||
* '''DamageToSpecialUnits''' ''Table<[[Mod API Reference:Guid|Guid]],integer>'': | * '''DamageToSpecialUnits''' ''Table<[[Mod API Reference:Guid|Guid]],integer>'': | ||
* '''DefendingArmiesKilled''' ''[[Mod API Reference:Armies|Armies]]'': | * '''DefendingArmiesKilled''' ''[[Mod API Reference:Armies|Armies]]'': | ||
* '''DefenseLuck''' ''[[Mod API Reference:Nullable|Nullable]]<number>'': | * '''DefenseLuck''' ''[[Mod API Reference:Nullable|Nullable]]<number>'': | ||
* '''IsAttack''' ''boolean'': | * '''IsAttack''' ''boolean'': True if this was an attack, false if it was a transfer. | ||
* '''IsNullified''' ''boolean'': | * '''IsNullified''' ''boolean'': | ||
* '''IsSuccessful''' ''boolean'': | * '''IsSuccessful''' ''boolean'': If IsAttack is true and IsSuccessful is true, the territory was captured. If IsAttack is true and IsSuccessful was false, the territory was not captured. | ||
* '''OffenseLuck''' ''[[Mod API Reference:Nullable|Nullable]]<number>'': | * '''OffenseLuck''' ''[[Mod API Reference:Nullable|Nullable]]<number>'': |
Revision as of 13:15, 19 July 2017
GameOrderAttackTransferResult: Subclass of GameOrderResult
- ActualArmies Armies: The number of armies from the source territory that actually participated in the attack or transfer.
- AttackingArmiesKilled Armies:
- DamageToSpecialUnits Table<Guid,integer>:
- DefendingArmiesKilled Armies:
- DefenseLuck Nullable<number>:
- IsAttack boolean: True if this was an attack, false if it was a transfer.
- IsNullified boolean:
- IsSuccessful boolean: If IsAttack is true and IsSuccessful is true, the territory was captured. If IsAttack is true and IsSuccessful was false, the territory was not captured.
- OffenseLuck Nullable<number>: