Advanced Diplomacy Mod: Difference between revisions
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==Advanced features (Shop system)== | ==Advanced features (Shop system)== | ||
The shop system allows players to | The shop system allows players to | ||
*Use the basic Warlight money system: No (what does this mean) | *Gift money to someone | ||
*Buy armies (deploys armies to a territory you own). Make sure to move the order to the deployment phase, otherwise the game will crash if the order is found after any attacks. The default multiplier is 2 money per army. | |||
The shop system can be enabled or disabled. If enabled, these settings are available: (defaults are shown after the colon) | |||
*Use the basic Warlight money system: No ('''what does this mean?''') | |||
*Player starting money: 100 | *Player starting money: 100 | ||
*Extra money per turn: 5 | *Extra money per turn: 5 | ||
Line 35: | Line 40: | ||
*Extra money per captured bonus: 10 | *Extra money per captured bonus: 10 | ||
*Price per army: 2 | *Price per army: 2 | ||
==Example games== | ==Example games== |
Revision as of 02:40, 1 December 2017
The Advanced Diplomacy Mod was created by user dabo1
Every player starts at peace with each other. There are 3 levels of peace status between players:
- allied (to attack an ally, you have to cancel the alliance, wait a turn, then cancel the peace treaty, and wait another turn)
- at peace (to attack someone you are at peace with, you have to cancel the peace treaty). This will take effect in 1 turn.
- at war (the default status of Warzone)
Unlike regular diplo games, attacks while allied/at peace DO NOT count as war declarations.
Basic features
- Declare war (if allied or at peace)
- Offer peace (if at war)
- Offer alliance (if at peace)
- Cancel the alliance (if allied)
- Pending requests: see a list of requests from other players
- Mod history: see a list of trades, alliances, and war declarations. The list is not in order by turn. This is something dabo1 said will take too much memory to sort
- Alliances:
- If you are allied with X and Y, and Z declares war on you, X and Y will automatically declare war on Z.
- (not implemented yet) You can see all the territories your ally sees.
- Can be public or private (depends on settings)
- Trading
- Gift (sell if the shop is enabled) a territory to:
- a specific person
- anyone (first player that takes it? or the person with the highest bid?)
- Gift (sell if the shop is enabled) a territory to:
Advanced features (Shop system)
The shop system allows players to
- Gift money to someone
- Buy armies (deploys armies to a territory you own). Make sure to move the order to the deployment phase, otherwise the game will crash if the order is found after any attacks. The default multiplier is 2 money per army.
The shop system can be enabled or disabled. If enabled, these settings are available: (defaults are shown after the colon)
- Use the basic Warlight money system: No (what does this mean?)
- Player starting money: 100
- Extra money per turn: 5
- Extra money per killed army: 1
- Extra money per captured territory: 5
- Extra money per captured bonus: 10
- Price per army: 2
Example games
- https://www.warzone.com/MultiPlayer?GameID=13922952 (uses commerce)
- https://www.warzone.com/MultiPlayer?GameID=13901792