Mod API Reference:GameStanding: Difference between revisions
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* '''Cards''' ''Table<[[Mod API Reference:PlayerID|PlayerID]],[[Mod API Reference:PlayerCards|PlayerCards]]>'': Cards each player has. | * '''Cards''' ''Table<[[Mod API Reference:PlayerID|PlayerID]],[[Mod API Reference:PlayerCards|PlayerCards]]>'': Cards each player has. | ||
* '''Territories''' ''Table<[[Mod API Reference:TerritoryID|TerritoryID]],[[Mod API Reference:TerritoryStanding|TerritoryStanding]]>'': Who owns each territory and how many armies are on it. | * '''Territories''' ''Table<[[Mod API Reference:TerritoryID|TerritoryID]],[[Mod API Reference:TerritoryStanding|TerritoryStanding]]>'': Who owns each territory and how many armies are on it. | ||
== Functions == | |||
* '''NumResources'''('''playerID''' ''[[Mod API Reference:PlayerID|PlayerID]]'', '''type''' ''[[Mod API Reference:ResourceType|ResourceType]] (enum)'') returns integer: Determines how many resources, such as gold in a commerce game, the passed player has (or had at this point in time if this standing is from history) |
Revision as of 07:10, 3 December 2017
GameStanding: Represents the state of a game's map at a single point in time. This describes who owns each territory, how many armies/special units are on it, what cards each player has, and what cards are in effect.
- ActiveCards Array<ActiveCard>: Cards in effect.
- Cards Table<PlayerID,PlayerCards>: Cards each player has.
- Territories Table<TerritoryID,TerritoryStanding>: Who owns each territory and how many armies are on it.
Functions
- NumResources(playerID PlayerID, type ResourceType (enum)) returns integer: Determines how many resources, such as gold in a commerce game, the passed player has (or had at this point in time if this standing is from history)