Advanced Diplomacy Mod: Difference between revisions

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==Basic features==
==Basic features==
   
   
*Declare war (if allied or at peace)
*Declare war (if allied or at peace). Will take 1 turn.
*Offer peace (if at war)
*Offer peace for X turns(if at war). This is effectively a cease fire, unless turned into an alliance. If the peace offer is accepted the same turn, and you had committed attacks, your attacks will be canceled by the mod.
*Offer alliance (if at peace)
*Offer alliance (if at peace). Can be accepted the same turn.
*Cancel the alliance (if allied)
*Cancel the alliance (if allied). Will take effect the next turn.
*Pending requests: see a list of requests from other players  
*Pending requests: see a list of requests from other players. This list will pop up at the beginning of yout turn. You can decline the request if you do not wish to see
*Mod history: see a list of trades, alliances, and war declarations. The list is not in order by turn. This is something dabo1 said will take too much memory to sort
*Mod history: see a list of public trades, alliances, and war declarations. The list is not in order by turn. This is something dabo1 said will take too much memory to sort
*Alliances:
*Alliances:
**If you are allied with X and Y, and Z declares war on you, X and Y will automatically declare war on Z.
**If a player declares war on you, your allies automatically declare war on that player.
**(not implemented yet) You can see all the territories your ally sees.
**(not implemented yet) You can see all the territories your ally sees.
**Can be public or private (depends on settings)
**Can be public or private (depends on settings)

Revision as of 18:40, 6 December 2017

The Advanced Diplomacy Mod was created by user dabo1

Every player starts at peace with each other. There are 3 levels of peace status between players:

  • allied (to attack an ally, you have to cancel the alliance, wait a turn, then cancel the peace treaty, and wait another turn)
  • at peace (to attack someone you are at peace with, you have to cancel the peace treaty). This will take effect in 1 turn.
  • at war (the default status of Warzone)

Unlike regular diplo games, attacks while allied/at peace DO NOT count as war declarations.

Basic features

  • Declare war (if allied or at peace). Will take 1 turn.
  • Offer peace for X turns(if at war). This is effectively a cease fire, unless turned into an alliance. If the peace offer is accepted the same turn, and you had committed attacks, your attacks will be canceled by the mod.
  • Offer alliance (if at peace). Can be accepted the same turn.
  • Cancel the alliance (if allied). Will take effect the next turn.
  • Pending requests: see a list of requests from other players. This list will pop up at the beginning of yout turn. You can decline the request if you do not wish to see
  • Mod history: see a list of public trades, alliances, and war declarations. The list is not in order by turn. This is something dabo1 said will take too much memory to sort
  • Alliances:
    • If a player declares war on you, your allies automatically declare war on that player.
    • (not implemented yet) You can see all the territories your ally sees.
    • Can be public or private (depends on settings)
  • Trading
    • Gift (sell if the shop is enabled) a territory to:
      • a specific person
      • anyone (first player that takes it? or the person with the highest bid?)

Advanced features (Shop system)

The shop system allows players to

  • Gift money to someone
  • Buy armies (deploys armies to a territory you own). Make sure to move the order to the deployment phase, otherwise the game will crash if the order is found after any attacks. The default multiplier is 2 money per army.

The shop system can be enabled or disabled. If enabled, these settings are available: (defaults are shown after the colon)

  • Use the basic Warlight money system: No (what does this mean?)
  • Player starting money: 100
  • Extra money per turn: 5
  • Extra money per killed army: 1
  • Extra money per captured territory: 5
  • Extra money per captured bonus: 10
  • Price per army: 2

Example games

See also