Extended Winning Conditions: Difference between revisions
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== Compatibility == | == Compatibility == | ||
* For performance reasons, do not use this mod on big maps (>~1000 territories). | * For performance reasons, do not use this mod on big maps (>~1000 territories). | ||
* | |||
* | == Bugs == | ||
* | * Special units (like [[commanders]]) are not removed when eliminating players. | ||
* The number of armies special units are worth are not included in army conditions. | |||
* Territory conditions use territory names, not territory IDs. All territories of the map should have unique names for territory conditions to be applied to the correct territory. | |||
[[Category:Mods]] | [[Category:Mods]] |
Revision as of 23:08, 16 November 2023
Mod name | Extended Winning Conditions |
Creator | dabo1 |
Made public on | ????-??-?? |
Category | Experimental |
Tags | #Strategic #Diplomacy |
Runs on Warzone version | 4.14.2+ |
Source code | GitHub |
This mod allows a player (not any AIs) to win by other means that just eliminating all other players. The extended winning conditions are applied to players, not teams.
Completing X of these conditions will decide a winner:
- Captured X territories
- Lost X territories
- Owns X territories
- Captured X bonuses
- Lost X bonuses
- Owns X bonuses
- Killed X armies
- Lost X armies
- Owns X armies
- Territory contentions:
- Territory X must held for Y turns
To view progress of the conditions see the mod menu.
Compatibility
- For performance reasons, do not use this mod on big maps (>~1000 territories).
Bugs
- Special units (like commanders) are not removed when eliminating players.
- The number of armies special units are worth are not included in army conditions.
- Territory conditions use territory names, not territory IDs. All territories of the map should have unique names for territory conditions to be applied to the correct territory.