Don't lose a territory: Difference between revisions
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Created page with "{{Mod infobox |creatorToken=5852007897 |creatorName=dabo1 |tags=#Silly<br>#Strategic |source=https://github.com/dabo123148/WarlightMod/tree/master/Dontloseaterritory }} This ..." |
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This [[mod]] introduces a new concept to be aware of: if you lose one or more starting [[territories|territory]], they are eliminated and all their territories become neutral. There is an option to apply it to every territory, so that if any player loses a territory, they are eliminated. | This [[mod]] introduces a new concept to be aware of: if you lose one or more starting [[territories|territory]], they are eliminated and all their territories become neutral. There is an option to apply it to every territory, so that if any player loses a territory, they are eliminated. | ||
Note that | Note that [[special unit]]s are not killed. | ||
[[Category:Mods]] | [[Category:Mods]] |
Revision as of 02:33, 17 November 2023
Mod name | Don't lose a territory |
Creator | dabo1 |
Made public on | ????-??-?? |
Category | Experimental |
Tags | #Silly #Strategic |
Runs on Warzone version | 4.14.2+ |
Source code | GitHub |
This mod introduces a new concept to be aware of: if you lose one or more starting territory, they are eliminated and all their territories become neutral. There is an option to apply it to every territory, so that if any player loses a territory, they are eliminated.
Note that special units are not killed.