Advanced Diplomacy Mod: Difference between revisions

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<!-- needs some sort of proper introduction rather than jumping in like this -->
This is a fairly comprehensive diplomacy [[mod]]. It:
* Has a peace, war and alliance system
* Has specific card settings
* Allows players to see when war declarations, peace offers, etc. were made
* Prevents AIs from attacking


Every player starts at peace with each other. There are 3 levels of diplomacy status between players:
== Relationship statuses ==
*allied (to attack an ally, you have to cancel the alliance, wait a turn, then cancel the peace treaty(declare war), and wait another turn)
There are 3 levels of diplomacy status between players: allied, at peace and at war. At the start of the game, all players are at peace with each other.
*at peace (to attack someone you are at peace with, you have to declare war). This will take effect in 1 turn.
*at war (the default status of Warzone)


Unlike regular [[diplo]] games, attacks while allied/at peace DO NOT count as war declarations, since they simply do not happen
=== Allied ===
While two players are at allied, they can not attack each other. If they try to attack each other, the order will be skipped and they will remain allied. The game host can decide if allied players can view each others territories. The game host can also decide if all alliances are public. If alliances are public, all players will be able to see who's allied with who.


==Basic features==
=== Peace ===
While two players are at peace, they can not attack each other. If they try to attack each other, the order will be skipped and they will remain at peace. The game host can decide if players at peace with each other can view each others territories.
* Prevent AIs from attacking
 
* Declare war (if allied or at peace). Will take 1 turn.
=== War ===
* Offer peace. This is effectively a cease-fire unless turned into an alliance. If the peace offer is accepted the same turn, and you had committed attacks, your attacks will be cancelled by the mod.
While two players are at war, they can attack each other.
* Offer alliance (if at peace). Can be accepted the same turn.
 
* Cancel the alliance (if allied). Will take effect the next turn.
== Configurable settings ==
* Pending requests: see a list of requests from other players. This list will pop up at the beginning of your turn. You can decline the request if you do not wish to see
The game host has a lot of options:
* Mod history: see a list of alliances and war declarations and peace offers.
<!-- todo -->
* Alliances:
 
** You can see all the territories your ally sees(depends on settings). This only works if spy cards are in the game.
== Menu ==
** Can be public or private (depends on settings)
The menu allows player to change relationship statuses, see who's allied with who (depending on game settings), see who's at peace with who (depending on game settings) and Allows players to see when war declarations, peace offers, etc. were made.
* Trading
 
** It is advised to use gift cards for trading since you can not attack without war
The menu can be found under Game > Mod: Advanced Diplo ModV4.
 
=== Offering alliances ===
To create an alliance request:
# Open the menu
# Click "Offer Alliance"
# Select the player from the list
# Click "Offer"
 
Alliances can only be made with human players and never with AIs. When a player accepts, the alliance will take affect immediately.
 
=== Offering peace ===
To create a peace request:
# Open the menu
# Click "Offer Peace"
# Select the player from the list
# Click "Offer"
 
<!-- when does it take affect? -->
 
=== Responding to alliance/peace offers ===
To respond to alliance/peace offers:
# Open the menu
# Click "Pending Requests"
# Search the offer
# Click "Accept" or "Decline"
 
=== Cancelling alliances ===
To cancel an alliance:
# Open the menu
# Click "Cancel Alliance"
# Select the player from the list
# Click "Remove"
 
<!-- when does it take affect? -->
<!-- do they go back to being at peace? -->
 
=== Declaring war ===
To declare war:
# Open the menu
# Click "Declare War"
# Click "Select Player"
# (Select the player from the list)
# Click "Declare"
 
A turn a later, the players will be at war.


== Example games ==
== Example games ==
Line 37: Line 85:


== Frequently Asked Questions ==
== Frequently Asked Questions ==
Click [https://docs.google.com/document/d/1qbUxFYOrLL-ZN-yzUpEqNfQjePixV675zwZwXhfhhFU/edit?usp=sharing#heading=h.eumtsl9q2ho6 this] for an more in-depth manual for this mod
=== How do I declare war ===
To declare war, click
# Game
# Mod: Advanced Diplo V4
# Declare War
# Select Player...
# (Select the player from the list)
# Declare
Attacks do NOT count as war declarations.


=== Does gifting a territory count as a card piece? ===
=== Does gifting a territory count as a card piece? ===
<!-- what does this question even mean? -->
<!-- what does this question even mean? -->
No
No
=== How do I accept a peace request? ===
To accept peace, click
# Game
# Mod: Advanced Diplo V4
# Pending Requests
# (Search the offer and click Accept)
=== How do I create an alliance? ===
To create an alliance request, click
# Game
# Mod: Advanced Diplo V4
# Offer Alliance
# (Select the player and click Offer)
You can only make alliances with human players and never with AIs.


=== Is the bomb/sanction card an act of war? ===
=== Is the bomb/sanction card an act of war? ===
Line 78: Line 98:


== Mod limitations ==
== Mod limitations ==
Do not use in conjunction with other mods that use a pop-up notification system
* For the "See ally territories" feature to work, the [[spy card]] must be included in the game.
 
* Do not use in conjunction with other mods that use a pop-up notification system.
In order to have the feature "See ally territories" working you need to have spy cards included in the game


==See also==
== See also ==
*[[Diplomacy Gametype]]
* [[Diplomacy Gametype]]
* [https://docs.google.com/document/d/1qbUxFYOrLL-ZN-yzUpEqNfQjePixV675zwZwXhfhhFU/edit?usp=sharing#heading=h.eumtsl9q2ho6 Mod manuals]


[[Category:Mods]]
[[Category:Mods]]

Revision as of 19:46, 18 November 2023

Mod name Advanced Diplomacy Mod
Creator dabo1
Made public on ????-??-??
Category Standard
Tags #Convenience
#Diplomacy
#Strategic
Runs on Warzone version 4.14.2+
Source code GitHub

This is a fairly comprehensive diplomacy mod. It:

  • Has a peace, war and alliance system
  • Has specific card settings
  • Allows players to see when war declarations, peace offers, etc. were made
  • Prevents AIs from attacking

Relationship statuses

There are 3 levels of diplomacy status between players: allied, at peace and at war. At the start of the game, all players are at peace with each other.

Allied

While two players are at allied, they can not attack each other. If they try to attack each other, the order will be skipped and they will remain allied. The game host can decide if allied players can view each others territories. The game host can also decide if all alliances are public. If alliances are public, all players will be able to see who's allied with who.

Peace

While two players are at peace, they can not attack each other. If they try to attack each other, the order will be skipped and they will remain at peace. The game host can decide if players at peace with each other can view each others territories.

War

While two players are at war, they can attack each other.

Configurable settings

The game host has a lot of options:

Menu

The menu allows player to change relationship statuses, see who's allied with who (depending on game settings), see who's at peace with who (depending on game settings) and Allows players to see when war declarations, peace offers, etc. were made.

The menu can be found under Game > Mod: Advanced Diplo ModV4.

Offering alliances

To create an alliance request:

  1. Open the menu
  2. Click "Offer Alliance"
  3. Select the player from the list
  4. Click "Offer"

Alliances can only be made with human players and never with AIs. When a player accepts, the alliance will take affect immediately.

Offering peace

To create a peace request:

  1. Open the menu
  2. Click "Offer Peace"
  3. Select the player from the list
  4. Click "Offer"


Responding to alliance/peace offers

To respond to alliance/peace offers:

  1. Open the menu
  2. Click "Pending Requests"
  3. Search the offer
  4. Click "Accept" or "Decline"

Cancelling alliances

To cancel an alliance:

  1. Open the menu
  2. Click "Cancel Alliance"
  3. Select the player from the list
  4. Click "Remove"


Declaring war

To declare war:

  1. Open the menu
  2. Click "Declare War"
  3. Click "Select Player"
  4. (Select the player from the list)
  5. Click "Declare"

A turn a later, the players will be at war.

Example games

Frequently Asked Questions

Does gifting a territory count as a card piece?

No

Is the bomb/sanction card an act of war?

The Sanctions card and all other cards that require war can not be played if they require war and you are not at war, but they do not declare war. You cannot bomb unless you're at war (this can be overwritten in the mod settings at game creation)

What if I bomb/sanction someone I'm allied with?

Check the game mod settings. The game creator can allow bomb/sanction to be used on allies and players you are in peace with, but this is disabled by default.

Mod limitations

  • For the "See ally territories" feature to work, the spy card must be included in the game.
  • Do not use in conjunction with other mods that use a pop-up notification system.

See also