Multi Attack: Difference between revisions

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→‎Examples: deleted one army stands guard not enabled examples for clarity
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== Examples ==
== Examples ==
In 0% [[luck modifier]] [[rounding mode|straight round]] games (such as the [[QM]] template [https://www.warzone.com/MultiPlayer?TemplateID=1070746 Multi-Attack MME Light Fog LD]), to take a territory of size 2, you need 3 armies. In each attack, 1 attacking army is killed by the 2 defenders.
In 0% [[luck modifier]] [[rounding mode|straight round]] games where [[One Army Must Stand Guard]] is enabled (such as the [[QM]] template [https://www.warzone.com/MultiPlayer?TemplateID=1070746 Multi-Attack MME Light Fog LD]), to take a territory of size 2, you need 3 armies. In each attack, 1 attacking army is killed by the 2 defenders and 1 army of the 2 remaining armies that captured the territory stands guard.


=== With One Army Must Stand Guard enabled ===
For each territory of size 2 you want to attack, add 2 more armies to the territory you're attacking from. At the end of the attack chain, each territory captured has 1 army on it, but the last territory captured has 2 armies on it (only 1 can be still be moved).
If [[One Army Must Stand Guard]] is enabled, for each territory of size 2 you want to attack, add 2 more armies to the territory you're attacking from. At the end of the attack chain, each territory captured has 1 army on it, but the last territory captured has 2 armies on it (only 1 can be still be moved).


{| class="wikitable"
{| class="wikitable"
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| 5
| 5
| 12
| 12
|}
=== With One Army Must Stand Guard disabled ===
If [[One Army Must Stand Guard]] is disabled, for each territory of size 2 you want to attack, add 1 more army to the territory you're attacking from. At the end of the attack chain, each territory captured has 0 armies on it, but the last territory captured has 2 armies on it (all can still be moved).
{| class="wikitable"
| Territories with 2 armies captured
| Armies on territory attacking from
|-
| 1
| 3
|-
| 2
| 4
|-
| 3
| 5
|-
| 4
| 6
|-
| 5
| 7
|}
|}



Revision as of 12:20, 1 May 2024

Multi-attack is a game setting that allows armies to move long distances in a single turn.

Details

In a normal game, each army can only be given one order per turn. For example, the same army cannot attack from A to B then attack from B to C in the same turn.

When Multi-Attack is enabled, armies can follow any number of attacks in a single turn. This significantly changes the way the game plays.

In multi-attack mode, you can issue orders in succession which can allow armies to travel long distances as shown:

MultiAttack.png

When in multi-attack mode, your attacks will default to being input as percentages instead of armies, unless attacking by percentage is disabled for that game. This is helpful, since you usually won't know how many armies you will have by the time the attack occurs.

As soon as an army does a transfer, it then cannot do any more attacks or transfers for the remainder of that turn. In other words, each army can only do one transfer per turn and cannot attack after doing so. A transfer is defined as a move from one of your territories to another one of your territories (or teammate's territories.)

Multi-attack should only be enabled for experienced players. Using this mode requires intimate knowledge of the Warzone attack system and is not recommended for newer players.

Attack anywhere

Note that Warzone allows you to issue attacks from any territory to any connecting territory anywhere on the map. This is what allows entering of a long chain like what the image above shows.

However, sometimes players are surprised that you can issue attack orders anywhere, even if your armies could not possibly be there. While it may seem strange to issue an attack somewhere deep in your opponent's territory, attacks issued where your armies are not present won't actually do anything.

Examples

In 0% luck modifier straight round games where One Army Must Stand Guard is enabled (such as the QM template Multi-Attack MME Light Fog LD), to take a territory of size 2, you need 3 armies. In each attack, 1 attacking army is killed by the 2 defenders and 1 army of the 2 remaining armies that captured the territory stands guard.

For each territory of size 2 you want to attack, add 2 more armies to the territory you're attacking from. At the end of the attack chain, each territory captured has 1 army on it, but the last territory captured has 2 armies on it (only 1 can be still be moved).

Territories with 2 armies captured Armies on territory attacking from
1 4
2 6
3 8
4 10
5 12

See also