Special units are Medics: Difference between revisions
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This [[mod]] gives the ability for | This [[mod]] gives the ability for [[special unit]]s on connected territories to revive armies lost during an attack or defence, under the following conditions: | ||
* There are special units present in territories connected to the attacking or defending territory (special units on the attacking or defending territory itself do not trigger the revival). | |||
* The connected territory with the special unit belongs to the same player who either initiated the attack or was defending from the attack. | |||
* The order was caused by a normal attack order (for example, not by a [[Bomb Card]] or a special order type that allows mods to directly edit the number of armies on territories). | |||
For this mod to do anything, [[Commanders]] or custom special units included in other mods must be enabled. | |||
{{Special Units}} | {{Special Units}} |
Revision as of 22:31, 2 October 2024
Mod name | Special units are Medics |
Creator | dabo1 |
Made public on | 2017-??-?? |
Category | Experimental |
Tags | #Diplomacy #Strategic |
Runs on Warzone version | 4.14.2+ |
Source code | GitHub |
This mod gives the ability for special units on connected territories to revive armies lost during an attack or defence, under the following conditions:
- There are special units present in territories connected to the attacking or defending territory (special units on the attacking or defending territory itself do not trigger the revival).
- The connected territory with the special unit belongs to the same player who either initiated the attack or was defending from the attack.
- The order was caused by a normal attack order (for example, not by a Bomb Card or a special order type that allows mods to directly edit the number of armies on territories).
For this mod to do anything, Commanders or custom special units included in other mods must be enabled.