Tanks: Difference between revisions

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This [[mod]] allows players to purchase a tank. Tanks are worth 10 armies in combat by default, and they cannot be partially damaged. They are only destroyed if they take 10 damage in a single combat. The attack and defence power are collectively called Power in settings.
This [[mod]] adds <strong>Tank</strong> [[special unit]] to the game.


This mod requires using [[commerce]] mode. To purchase a tank, visit the commerce build menu and pay its cost. By default, you can only have two tanks at one time.
This mod requires [[commerce]] to be enabled.


Buying tanks can happen during any of the [[turn phases]].
== Settings ==
Game creators can customize:
* The cost of Tanks, in [[Gold]] (defaults to 20, min 1, max 40 - higher values can be typed in rather than using the number slider, there is no absolute limit).
* How powerful Tanks are - collectively refers to attack and defence power (defaults to 10, min 1, max 30 - higher values can be typed in rather than using the number slider, there is no absolute limit).
* The number of Tanks players are allowed to have on their territories until no longer being allowed to buy any (defaults to 2, min 1, max 5).
 
== Purchasing Tanks ==
To purchase a tank, go to Build > {{FULLPAGENAME}}. Tanks can only be bought on territories that the player wanting to buy one owns. Buying tanks can happen during <em>any</em> [[turn phases|turn phase]].
 
If at the time a purchase order is being processed, the cost in the settings is the greater than the cost in the order or is non-existent, a unit will not be bought and the player will not be given their gold back. If at the time the purchase order is processed, player has tried to buy more Priests than the limit, a unit will not be bought and the player will not get their gold back.  


{{Special Units}}
{{Special Units}}

Revision as of 17:20, 5 October 2024

Mod nameTanks
CreatorFizzer
Made public on2022-??-??
CategoryExperimental
Tags#Diplomacy
#Strategic
#Commerce
Requires Warzone version5.24.1+
Source codeGitHub
Tank.png
A Tank
Attack powerCustomizable, same as Defence power
Defence powerCustomizable, same as Attack power
Can be transferred to teammatesYes
Can be airlifted to selfYes
Can be airlifted to teammatesYes
Can be giftedYes
Combat order3415
Damage to killSame as attack/defence power
Starting healthN/A
Visible to all playersNo

This mod adds Tank special unit to the game.

This mod requires commerce to be enabled.

Settings

Game creators can customize:

  • The cost of Tanks, in Gold (defaults to 20, min 1, max 40 - higher values can be typed in rather than using the number slider, there is no absolute limit).
  • How powerful Tanks are - collectively refers to attack and defence power (defaults to 10, min 1, max 30 - higher values can be typed in rather than using the number slider, there is no absolute limit).
  • The number of Tanks players are allowed to have on their territories until no longer being allowed to buy any (defaults to 2, min 1, max 5).

Purchasing Tanks

To purchase a tank, go to Build > Tanks. Tanks can only be bought on territories that the player wanting to buy one owns. Buying tanks can happen during any turn phase.

If at the time a purchase order is being processed, the cost in the settings is the greater than the cost in the order or is non-existent, a unit will not be bought and the player will not be given their gold back. If at the time the purchase order is processed, player has tried to buy more Priests than the limit, a unit will not be bought and the player will not get their gold back.