Wastelands+: Difference between revisions
No edit summary |
mod made public again |
||
Line 1: | Line 1: | ||
{{Mod infobox | |||
{{Mod infobox | |||
|name=Wastelands+ | |name=Wastelands+ | ||
|creatorToken=9522268564 | |creatorToken=9522268564 | ||
|creatorName=DanWL | |creatorName=DanWL | ||
|madePublicOnYear= | |madePublicOnYear=2025 | ||
|madePublicOnMonth= | |madePublicOnMonth=03 | ||
|madePublicOnDay=15 | |madePublicOnDay=??<!-- either 01, 02 or 03 based on PMs --> | ||
<!-- mod discord finished-mod-list --> | |madePublicOnAlt=, {{Mod infobox/date|2022|12|15|<!-- mod discord finished-mod-list -->}} | ||
|tags={{ | |tags={{Modtag|Strategic}} | ||
|source=https://github.com/DanWaLes/Warzone/tree/main/mods/Wastelands%2B | |source=https://github.com/DanWaLes/Warzone/tree/main/mods/Wastelands%2B | ||
}} | }} | ||
This [[ | This [[mod]] enables multiple groups of [[wastelands]] to be created. Each group of wastelands has their own size. Sizes can be randomly increased or lowered. When wastelands are added into the game is customizable - before territory distribution or immediately after territory distribution (during distribution), at the end of turns or both during distribution and at the end of turns. In others words, the following mods are implemented in this: [[Randomized wastelands]], [[Runtime Wastelands]], [[Late Wastelands]] and that multiple groups of wastelands are added. If the game uses a [[custom scenario]], distribution wastelands will only be created on neutrals. | ||
The combination of wastelands mods is to let each of the other wasteland mods correctly function. There is no way to know for sure which territories are wasteland - mods have to check each territory to see if it matches the wasteland sizes. [[Wastelands+]] solves this issue by keeping track of normal wastelands and any created by the mod itself. | |||
Unlike regular wastelands, you can prevent the total amount of wastelands from reducing the [[Territory Limit|territory limit]]. | Unlike regular wastelands, you can prevent the total amount of wastelands from reducing the [[Territory Limit|territory limit]]. | ||
Because many wastelands can be created, a territory could have multiple wasteland values. By default, the first wasteland will never be replaced. It is possible to change this | Because many wastelands can be created, a territory could have multiple wasteland values. By default, the first wasteland will never be replaced. It is possible to change this behavior by enabling "wasteland overlaps". | ||
The different "overlap modes" are: | The different "overlap modes" are: | ||
* Randomly choose which gets used | |||
* Newest overrides | |||
* Use smallest wasteland | |||
* Use largest wasteland | |||
You can also limit the total times a territory can have a "wasteland overlap" per turn. 0 = unlimited, min is 1 and max is 3. | You can also limit the total times a territory can have a "wasteland overlap" per turn. 0 = unlimited, min is 1 and max is 3. | ||
== See also == | == See also == | ||
* [[ | * [[Late Wastelands]] | ||
* [[Randomized Wastelands]] | * [[Randomized Wastelands]] | ||
* [[Runtime Wastelands]] | * [[Runtime Wastelands]] |
Revision as of 14:09, 3 March 2025
Mod name | Wastelands+ |
Creator | DanWL |
Made public on | 2025-03-??, 2022-12-15 |
Category | Experimental |
Tags | #Strategic |
Runs on Warzone version | 4.14.2+ |
Source code | GitHub |
This mod enables multiple groups of wastelands to be created. Each group of wastelands has their own size. Sizes can be randomly increased or lowered. When wastelands are added into the game is customizable - before territory distribution or immediately after territory distribution (during distribution), at the end of turns or both during distribution and at the end of turns. In others words, the following mods are implemented in this: Randomized wastelands, Runtime Wastelands, Late Wastelands and that multiple groups of wastelands are added. If the game uses a custom scenario, distribution wastelands will only be created on neutrals.
The combination of wastelands mods is to let each of the other wasteland mods correctly function. There is no way to know for sure which territories are wasteland - mods have to check each territory to see if it matches the wasteland sizes. Wastelands+ solves this issue by keeping track of normal wastelands and any created by the mod itself.
Unlike regular wastelands, you can prevent the total amount of wastelands from reducing the territory limit.
Because many wastelands can be created, a territory could have multiple wasteland values. By default, the first wasteland will never be replaced. It is possible to change this behavior by enabling "wasteland overlaps".
The different "overlap modes" are:
- Randomly choose which gets used
- Newest overrides
- Use smallest wasteland
- Use largest wasteland
You can also limit the total times a territory can have a "wasteland overlap" per turn. 0 = unlimited, min is 1 and max is 3.