Android devices

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Revision as of 07:12, 11 January 2012 by 50.46.122.112 (talk) (Added several issues with Nexus One with Android 2.3.4. Updated table to include versions, cleaner style. Might be worthwhile to upgrade to a simple bug tracking system (jira, bugzilla, roll your own). Les)
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This page lists the Android devices that are known to work or to not work with the WarLight Android app.

Verified Working

Brand Model Android Versions
HTC Nexus One
HTC Desire
Motorola Defy+
Samsung Galaxy SII
Samsung Droid Charge


Devices with Issues

  • Samsung Galaxy-class devices with Android 2.1 are currently not supported. Please check your carrier to see if you can upgrade to Android 2.2.
  • Sony Ericsson Xperia X10i (with CyanogenMod 7 / Android 2.3.5): won't start, just a black screen.
  • Samsung Galaxy Nexus running Android 4.0.2: App starts, but launching games fails with the error "egl.EglMakeCurrent failed: 0x3009"
  • Nexus One with Android 2.3.4: When phone screen is turned off, playback of game stops, back and next become unresponsive, FPS stops, Watch Turn / Stop toggles but with no effect. Menu works correctly, but kill/restart needed to play again.
  • Nexus One with Android 2.3.4: Double tap does not zoom. (Feature Request?)
  • Nexus One with Android 2.3.4: Menu and status are very narrow and difficult to read when phone in landscape/sideways mode.
  • Nexus One with Android 2.3.4: Map does not fully render in portrait mode if phone screen turned off in landscape. The maps only renders in the Y axis the width of the X axis. Repro: 1. Load game 2. Landscape 3. Wait till sleep 4. Portrait 5. Turn on
  • Nexus One with Android 2.3.4: App gallery shows default icon. (Feature Request?)
  • Nexus One with Android 2.3.4: Successful capture looks as if it failed when zoomed in. After the post attack arrow is drawn, the screen jumps to the next attack before updating the colors and numbers of the previous attack. Repro: 1. Load game 2. Zoom in 3. Successfully attack a territory 4. Wait for post attack arrow to finish. Actual: Glimpse 0 and defender color in captured territory before jumping. Expected: Update color and count before jumping.