Mod API Reference:CardInstance
CardInstance: An actual instance of a card belonging to a player or team. For example, when a player completes their 4th piece of a 4-piece reinforcement card, an instance of CardInstance is created, assigned a random ID, and given to the player/team.
- CardID CardID:
- ID CardInstanceID:
Children
This is an abstract type. For Reinforcement cards, you should use the ReinforcementCardInstance, and for all other cards use the NoParameterCardInstance.
How to create a Card
- Create a table
- Create a card instance with WL.NoParameterCardInstance.Create (CardID) , then add it into the new table. Your element in that table is your cardInstanceID
- Give the card to the player you want to have this card used on with addNewOrder(WL.GameOrderReceiveCard.Create( playerID PlayerID, cardInstanceID CardInstanceID))
- Play the card with the appropriate subclass of GameOrderPlayCard function
Example:
local cardinstance = {} -- step 1 table.insert (cardinstance , WL.NoParameterCardInstance.Create(WL.CardID.Airlift)) -- step 2
addNewOrder(WL.GameOrderReceiveCard.Create(PlayerID, cardinstance)) -- step 3 addNewOrder(WL.GameOrderPlayCardAirlift.Create(cardinstance[1].ID, Player.ID, TerritoryIDTerritoryID' , TerritoryIDTerritoryID' , Armies Armies))